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MobileDiffusion: Rapid text-to-image generation on-device
Text-to-image diffusion models have shown exceptional capabilities in generating high-quality images from text prompts. However, leading models feature billions of parameters and are consequently expensive to run, requiring powerful desktops or servers (e.g., Stable Diffusion, DALL·E, and Imagen). While recent advancements in inference solutions on Android via MediaPipe and iOS via Core ML have been made in the past year, rapid (sub-second) text-to-image generation on mobile devices has remained out of reach.
To that end, in “MobileDiffusion: Subsecond Text-to-Image Generation on Mobile Devices”, we introduce a novel approach with the potential for rapid text-to-image generation on-device. MobileDiffusion is an efficient latent diffusion model specifically designed for mobile devices. We also adopt DiffusionGAN to achieve one-step sampling during inference, which fine-tunes a pre-trained diffusion model while leveraging a GAN to model the denoising step. We have tested MobileDiffusion on iOS and Android premium devices, and it can run in half a second to generate a 512×512 high-quality image. Its comparably small model size of just 520M parameters makes it uniquely suited for mobile deployment.
Rapid text-to-image generation on-device. |
Background
The relative inefficiency of text-to-image diffusion models arises from two primary challenges. First, the inherent design of diffusion models requires iterative denoising to generate images, necessitating multiple evaluations of the model. Second, the complexity of the network architecture in text-to-image diffusion models involves a substantial number of parameters, regularly reaching into the billions and resulting in computationally expensive evaluations. As a result, despite the potential benefits of deploying generative models on mobile devices, such as enhancing user experience and addressing emerging privacy concerns, it remains relatively unexplored within the current literature.
The optimization of inference efficiency in text-to-image diffusion models has been an active research area. Previous studies predominantly concentrate on addressing the first challenge, seeking to reduce the number of function evaluations (NFEs). Leveraging advanced numerical solvers (e.g., DPM) or distillation techniques (e.g., progressive distillation, consistency distillation), the number of necessary sampling steps have significantly reduced from several hundreds to single digits. Some recent techniques, like DiffusionGAN and Adversarial Diffusion Distillation, even reduce to a single necessary step.
However, on mobile devices, even a small number of evaluation steps can be slow due to the complexity of model architecture. Thus far, the architectural efficiency of text-to-image diffusion models has received comparatively less attention. A handful of earlier works briefly touches upon this matter, involving the removal of redundant neural network blocks (e.g., SnapFusion). However, these efforts lack a comprehensive analysis of each component within the model architecture, thereby falling short of providing a holistic guide for designing highly efficient architectures.
MobileDiffusion
Effectively overcoming the challenges imposed by the limited computational power of mobile devices requires an in-depth and holistic exploration of the model’s architectural efficiency. In pursuit of this objective, our research undertakes a detailed examination of each constituent and computational operation within Stable Diffusion’s UNet architecture. We present a comprehensive guide for crafting highly efficient text-to-image diffusion models culminating in the MobileDiffusion.
The design of MobileDiffusion follows that of latent diffusion models. It contains three components: a text encoder, a diffusion UNet, and an image decoder. For the text encoder, we use CLIP-ViT/L14, which is a small model (125M parameters) suitable for mobile. We then turn our focus to the diffusion UNet and image decoder.
Diffusion UNet
As illustrated in the figure below, diffusion UNets commonly interleave transformer blocks and convolution blocks. We conduct a comprehensive investigation of these two fundamental building blocks. Throughout the study, we control the training pipeline (e.g., data, optimizer) to study the effects of different architectures.
In classic text-to-image diffusion models, a transformer block consists of a self-attention layer (SA) for modeling long-range dependencies among visual features, a cross-attention layer (CA) to capture interactions between text conditioning and visual features, and a feed-forward layer (FF) to post-process the output of attention layers. These transformer blocks hold a pivotal role in text-to-image diffusion models, serving as the primary components responsible for text comprehension. However, they also pose a significant efficiency challenge, given the computational expense of the attention operation, which is quadratic to the sequence length. We follow the idea of UViT architecture, which places more transformer blocks at the bottleneck of the UNet. This design choice is motivated by the fact that the attention computation is less resource-intensive at the bottleneck due to its lower dimensionality.
Our UNet architecture incorporates more transformers in the middle, and skips self-attention (SA) layers at higher resolutions. |
Convolution blocks, in particular ResNet blocks, are deployed at each level of the UNet. While these blocks are instrumental for feature extraction and information flow, the associated computational costs, especially at high-resolution levels, can be substantial. One proven approach in this context is separable convolution. We observed that replacing regular convolution layers with lightweight separable convolution layers in the deeper segments of the UNet yields similar performance.
In the figure below, we compare the UNets of several diffusion models. Our MobileDiffusion exhibits superior efficiency in terms of FLOPs (floating-point operations) and number of parameters.
Comparison of some diffusion UNets. |
Image decoder
In addition to the UNet, we also optimized the image decoder. We trained a variational autoencoder (VAE) to encode an RGB image to an 8-channel latent variable, with 8× smaller spatial size of the image. A latent variable can be decoded to an image and gets 8× larger in size. To further enhance efficiency, we design a lightweight decoder architecture by pruning the original’s width and depth. The resulting lightweight decoder leads to a significant performance boost, with nearly 50% latency improvement and better quality. For more details, please refer to our paper.
VAE reconstruction. Our VAE decoders have better visual quality than SD (Stable Diffusion). |
Decoder | #Params (M) | PSNR↑ | SSIM↑ | LPIPS↓ |
SD | 49.5 | 26.7 | 0.76 | 0.037 |
Ours | 39.3 | 30.0 | 0.83 | 0.032 |
Ours-Lite | 9.8 | 30.2 | 0.84 | 0.032 |
Quality evaluation of VAE decoders. Our lite decoder is much smaller than SD, with better quality metrics, including peak signal-to-noise ratio (PSNR), structural similarity index measure (SSIM), and Learned Perceptual Image Patch Similarity (LPIPS). |
One-step sampling
In addition to optimizing the model architecture, we adopt a DiffusionGAN hybrid to achieve one-step sampling. Training DiffusionGAN hybrid models for text-to-image generation encounters several intricacies. Notably, the discriminator, a classifier distinguishing real data and generated data, must make judgments based on both texture and semantics. Moreover, the cost of training text-to-image models can be extremely high, particularly in the case of GAN-based models, where the discriminator introduces additional parameters. Purely GAN-based text-to-image models (e.g., StyleGAN-T, GigaGAN) confront similar complexities, resulting in highly intricate and expensive training.
To overcome these challenges, we use a pre-trained diffusion UNet to initialize the generator and discriminator. This design enables seamless initialization with the pre-trained diffusion model. We postulate that the internal features within the diffusion model contain rich information of the intricate interplay between textual and visual data. This initialization strategy significantly streamlines the training.
The figure below illustrates the training procedure. After initialization, a noisy image is sent to the generator for one-step diffusion. The result is evaluated against ground truth with a reconstruction loss, similar to diffusion model training. We then add noise to the output and send it to the discriminator, whose result is evaluated with a GAN loss, effectively adopting the GAN to model a denoising step. By using pre-trained weights to initialize the generator and the discriminator, the training becomes a fine-tuning process, which converges in less than 10K iterations.
Illustration of DiffusionGAN fine-tuning. |
Results
Below we show example images generated by our MobileDiffusion with DiffusionGAN one-step sampling. With such a compact model (520M parameters in total), MobileDiffusion can generate high-quality diverse images for various domains.
Images generated by our MobileDiffusion |
We measured the performance of our MobileDiffusion on both iOS and Android devices, using different runtime optimizers. The latency numbers are reported below. We see that MobileDiffusion is very efficient and can run within half a second to generate a 512×512 image. This lightning speed potentially enables many interesting use cases on mobile devices.
Latency measurements (s) on mobile devices. |
Conclusion
With superior efficiency in terms of latency and size, MobileDiffusion has the potential to be a very friendly option for mobile deployments given its capability to enable a rapid image generation experience while typing text prompts. And we will ensure any application of this technology will be in-line with Google’s responsible AI practices.
Acknowledgments
We like to thank our collaborators and contributors that helped bring MobileDiffusion to on-device: Zhisheng Xiao, Yanwu Xu, Jiuqiang Tang, Haolin Jia, Lutz Justen, Daniel Fenner, Ronald Wotzlaw, Jianing Wei, Raman Sarokin, Juhyun Lee, Andrei Kulik, Chuo-Ling Chang, and Matthias Grundmann.
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Mixed-input matrix multiplication performance optimizations
AI-driven technologies are weaving themselves into the fabric of our daily routines, with the potential to enhance our access to knowledge and boost our overall productivity. The backbone of these applications lies in large language models (LLMs). LLMs are memory-intensive and typically require specialized hardware accelerators to efficiently deliver tens of exaflops of computing power. This blog post shows how we can start addressing the computational challenges by utilizing memory more effectively.
The bulk of an LLM’s memory and compute are consumed by weights in matrix multiplication operations. Using narrower data types reduces memory consumption. For example, storing weights in the 8-bit integer (i.e., U8 or S8) data type reduces the memory footprint by 4× relative to single-precision (F32) and 2× relative to half-precision (F16) or bfloat16 (BF16). Furthermore, previous work has shown that LLM models running matrix multiplications with weights in S8 and input in F16 (preserving higher precision of the user-input) is an effective method for increasing the efficiency with acceptable trade-offs in accuracy. This technique is known as weight-only quantization and requires efficient implementation of matrix multiplication with mixed-inputs, e.g., half-precision input multiplied with 8-bits integer. Hardware accelerators, including GPUs, support a fixed set of data types, and thus, mixed-input matrix multiplication requires software transformations to map to the hardware operations.
To that end, in this blog we focus on mapping mixed-input matrix multiplication onto the NVIDIA Ampere architecture. We present software techniques addressing data type conversion and layout conformance to map mixed-input matrix multiplication efficiently onto hardware-supported data types and layouts. Our results show that the overhead of additional work in software is minimal and enables performance close to the peak hardware capabilities. The software techniques described here are released in the open-source NVIDIA/CUTLASS repository.
Memory footprint for an 175B parameter LLM model with various data types formats. |
The matrix-multiply-accumulate operation
Modern AI hardware accelerators such as Google’s TPU and NVIDIA’s GPU multiply matrices natively in the hardware by targeting Tensor Cores, which are specialized processing elements to accelerate matrix operations, particularly for AI workloads. In this blog, we focus on NVIDIA Ampere Tensor Cores, which provide the matrix-multiply-accumulate (mma
) operation. For the rest of the blog the reference to mma
is for Ampere Tensor Cores. The supported data types, shapes, and data layout of the two input matrices (called operands) for the mma
operation are fixed in hardware. This means that matrix multiplications with various data types and larger shapes are implemented in the software by tiling the problem onto hardware-supported data types, shapes, and layouts.
The Tensor Core mma
operation is defined by specifying two input matrices (e.g., A & B, shown below) to produce a result matrix, C. The mma
operation natively supports mixed-precision. Mixed-precision Tensor Cores allow mixing input (A and B) data type with the result (C) data type. In contrast, mixed-input matrix multiplication involves mixing the input data types, and it is not supported by the hardware, so it needs to be implemented in the software.
Tensor Core operation of M-by-N-by-K on input matrix A of M-by-K and matrix B of K-by-N produces output matrix C of M-by-N. |
Challenges of mixed-input matrix multiplication
To simplify the discussion, we restrict to a specific example of mixed-input matrix multiplication: F16 for user input and U8 for the model weights (written as F16 * U8). The techniques described here work for various combinations of mixed-input data types.
A GPU programmer can access a hierarchy of memory, including global memory, shared memory, and registers, which are arranged in order of decreasing capacity but increasing speed. NVIDIA Ampere Tensor Core mma
operations consume input matrices from registers. Furthermore, input and output matrices are required to conform to a layout of data within a group of 32 threads known as a warp. The supported data type and layout within a warp are fixed for an mma
operation, so to implement mixed-input multiplication efficiently, it is necessary to solve the challenges of data type conversion and layout conformance in software.
Data type conversion
The mma
operation requires two input matrices with the same data type. Thus, mixed-input matrix multiplication, where one of the operands is stored in U8 in global memory and other in F16, requires a data type conversion from U8 to F16. The conversion will bring two operands to F16, mapping the mixed-input matrix multiplication to hardware-supported mixed-precision Tensor Cores. Given the large number of weights, there are a large number of such operations, and our techniques show how to reduce their latency and improve performance.
Layout conformance
The mma
operation also requires the layout of two input matrices, within the registers of a warp, to be conformat with hardware specification. The layout for the input matrix B of U8 data type in mixed-input matrix multiplication (F16 * U8) needs to conform with the converted F16 data type. This is called layout conformance and needs to be achieved in the software.
The figure below shows an mma
operation consuming matrix A and matrix B from registers to produce matrix C in registers, distributed across one warp. The thread T0 is highlighted and zoomed in to show the weight matrix B goes through data type conversion and needs a layout conformance to be able to map to the hardware-supported Tensor Core operation.
The mapping of mixed-input (F32 = F16 * U8) operation in software to natively supported warp-level Tensor Cores in hardware (F32 = F16 * F16). (Original figure source Developing CUDA kernels to push Tensor Cores to the Absolute Limit on NVIDIA A100.) |
Software strategies addressing challenges
A typical data type conversion involves a sequence of operations on 32-bit registers, shown below. Each rectangular block represents a register and the adjoining text are the operations. The entire sequence shows the conversion from 4xU8 to 2x(2xF16). The sequence involves roughly 10 operations.
NumericArrayConvertor from 4xU8 to 2x(2xF16) in 32-bit registers. |
There are many ways of achieving layout conformance. Two of the existing solutions are:
- Narrower bitwidth shared memory loads: In this approach, threads issue narrow bitwidth memory loads moving the U8 data from shared memory to registers. This results in two 32-bit registers, with each register containing 2xF16 values (shown above for the matrix B’s thread T0). The narrower shared memory load achieves layout conformance directly into registers without needing any shuffles; however, it does not utilize the full shared memory bandwidth.
- Pre-processing in global memory: An alternative strategy involves rearranging the data within the global memory (one level above the shared memory in memory hierarchy), allowing wider shared memory loads. This approach maximizes the shared memory bandwidth utilization and ensures that the data is loaded in a conformant layout directly in the registers. Although the rearrangement process can be executed offline prior to the LLM deployment, ensuring no impact on the application performance, it introduces an additional, non-trivial hardware-specific pre-processing step that requires an extra program to rearrange the data. NVIDIA/FasterTransformer adopts this method to effectively address layout conformance challenges.
Optimized software strategies
To further optimize and reduce the overhead of data type conversion and layout conformance, we have implemented FastNumericArrayConvertor
and FragmentShuffler
, respectively.
FastNumericArrayConvertor
operates on 4xU8 in 32-bit registers without unpacking individual 1xU8 values. Furthermore, it uses less expensive arithmetic operations which reduces the number of instructions and increases the speed of the conversion.
The conversion sequence for U8-to-F16 is shown below. The operations use packed 32b registers, avoiding explicit unpacking and packing. FastNumericArrayConvertor
uses the permute byte
to rearrange bytes of 4xU8 into two registers. Additionally, FastNumericArrayConvertor
does not use expensive integer to floating-point conversion instructions and employs vectorized operations to obtain the packed results in two 32-bit registers containing 2x(2xF16) values. The FastNumericArrayConvertor
for U8-to-F16 approximately uses six operations, a 1.6× reduction relative to the approach shown above.
FastNumericArrayConvertor utilizes permute bytes and packed arithmetic, reducing the number of instructions in the data type conversion. |
FragmentShuffler
handles the layout conformance by shuffling data in a way that allows the use of wider bitwidth load operation, increasing shared memory bandwidth utilization and reducing the total number of operations.
NVIDIA Ampere architecture provides a load matrix instruction (ldmatrix
). The ldmatrix
is a warp-level operation, where 32 threads of a warp move the data from shared memory to registers in the shape and layout that mma
matrix A and B consume. The use of ldmatrix
reduces the number of load instructions and increases the memory bandwidth utilization. Since the ldmatrix
instruction moves U8 data to registers, the layout after the load conforms with U8*U8 mma
operation, and not with F16*F16 mma
operation. We implemented FragmentShuffler
to rearrange the data within registers using shuffle (shfl.sync)
operations to achieve the layout conformance.
The most significant contribution of this work is to achieve layout conformance through register shuffles, avoiding offline pre-processing in global memory or narrower bitwidth shared memory loads. Furthermore, we provide implementations for FastNumericArrayConvertor
covering data type conversion from U8-to-F16, S8-to-F16, U8-to-BF16, and S8-to-BF16.
Performance results
We measured the performance of eight mixed-input variants of our method (shown below in blue and red; varying the data types of matrix A and B) and two mixed-precision data types (shown in green) on an NVIDIA A100 SXM chip. The performance results are shown in FLOPS (higher is better). Notably, the first eight matrix-multipications require additional operations relative to the last two, because the mixed-precision variants directly target hardware-accelerated Tensor Core operations and do not need data type conversion and layout conformance. Even so, our approach demonstrates mixed-input matrix multiplication performance only slightly below or on par with mixed-precision.
Mixed-input matrix multiplication performance on NVIDIA A100 40GB SMX4 chip for a compute-bound matrix problem shape m=3456, n=4096, k=2048. |
Acknowledgements
We would like to mention several folks who have contributed through technical brainstorming and improving the blog post including, Quentin Colombet, Jacques Pienaar, Allie Culp, Calin Cascaval, Ashish Gondimalla, Matt Walsh, Marek Kolodziej, and Aman Bhatia. We would like to thank our NVIDIA partners Rawn Henry, Pradeep Ramani, Vijay Thakkar, Haicheng Wu, Andrew Kerr, Matthew Nicely, and Vartika Singh.
Exphormer: Scaling transformers for graph-structured data
Graphs, in which objects and their relations are represented as nodes (or vertices) and edges (or links) between pairs of nodes, are ubiquitous in computing and machine learning (ML). For example, social networks, road networks, and molecular structure and interactions are all domains in which underlying datasets have a natural graph structure. ML can be used to learn the properties of nodes, edges, or entire graphs.
A common approach to learning on graphs are graph neural networks (GNNs), which operate on graph data by applying an optimizable transformation on node, edge, and global attributes. The most typical class of GNNs operates via a message-passing framework, whereby each layer aggregates the representation of a node with those of its immediate neighbors.
Recently, graph transformer models have emerged as a popular alternative to message-passing GNNs. These models build on the success of Transformer architectures in natural language processing (NLP), adapting them to graph-structured data. The attention mechanism in graph transformers can be modeled by an interaction graph, in which edges represent pairs of nodes that attend to each other. Unlike message passing architectures, graph transformers have an interaction graph that is separate from the input graph. The typical interaction graph is a complete graph, which signifies a full attention mechanism that models direct interactions between all pairs of nodes. However, this creates quadratic computational and memory bottlenecks that limit the applicability of graph transformers to datasets on small graphs with at most a few thousand nodes. Making graph transformers scalable has been considered one of the most important research directions in the field (see the first open problem here).
A natural remedy is to use a sparse interaction graph with fewer edges. Many sparse and efficient transformers have been proposed to eliminate the quadratic bottleneck for sequences, however, they do not generally extend to graphs in a principled manner.
In “Exphormer: Sparse Transformers for Graphs”, presented at ICML 2023, we address the scalability challenge by introducing a sparse attention framework for transformers that is designed specifically for graph data. The Exphormer framework makes use of expander graphs, a powerful tool from spectral graph theory, and is able to achieve strong empirical results on a wide variety of datasets. Our implementation of Exphormer is now available on GitHub.
Expander graphs
A key idea at the heart of Exphormer is the use of expander graphs, which are sparse yet well-connected graphs that have some useful properties — 1) the matrix representation of the graphs have similar linear-algebraic properties as a complete graph, and 2) they exhibit rapid mixing of random walks, i.e., a small number of steps in a random walk from any starting node is enough to ensure convergence to a “stable” distribution on the nodes of the graph. Expanders have found applications to diverse areas, such as algorithms, pseudorandomness, complexity theory, and error-correcting codes.
A common class of expander graphs are d-regular expanders, in which there are d edges from every node (i.e., every node has degree d). The quality of an expander graph is measured by its spectral gap, an algebraic property of its adjacency matrix (a matrix representation of the graph in which rows and columns are indexed by nodes and entries indicate whether pairs of nodes are connected by an edge). Those that maximize the spectral gap are known as Ramanujan graphs — they achieve a gap of d – 2*√(d-1), which is essentially the best possible among d-regular graphs. A number of deterministic and randomized constructions of Ramanujan graphs have been proposed over the years for various values of d. We use a randomized expander construction of Friedman, which produces near-Ramanujan graphs.
Exphormer replaces the dense, fully-connected interaction graph of a standard Transformer with edges of a sparse d-regular expander graph. Intuitively, the spectral approximation and mixing properties of an expander graph allow distant nodes to communicate with each other after one stacks multiple attention layers in a graph transformer architecture, even though the nodes may not attend to each other directly. Furthermore, by ensuring that d is constant (independent of the size of the number of nodes), we obtain a linear number of edges in the resulting interaction graph.
Exphormer: Constructing a sparse interaction graph
Exphormer combines expander edges with the input graph and virtual nodes. More specifically, the sparse attention mechanism of Exphormer builds an interaction graph consisting of three types of edges:
- Edges from the input graph (local attention)
- Edges from a constant-degree expander graph (expander attention)
- Edges from every node to a small set of virtual nodes (global attention)
Each component serves a specific purpose: the edges from the input graph retain the inductive bias from the input graph structure (which typically gets lost in a fully-connected attention module). Meanwhile, expander edges allow good global connectivity and random walk mixing properties (which spectrally approximate the complete graph with far fewer edges). Finally, virtual nodes serve as global “memory sinks” that can directly communicate with every node. While this results in additional edges from each virtual node equal to the number of nodes in the input graph, the resulting graph is still sparse. The degree of the expander graph and the number of virtual nodes are hyperparameters to tune for improving the quality metrics.
Furthermore, since we use an expander graph of constant degree and a small constant number of virtual nodes for the global attention, the resulting sparse attention mechanism is linear in the size of the original input graph, i.e., it models a number of direct interactions on the order of the total number of nodes and edges.
We additionally show that Exphormer is as expressive as the dense transformer and obeys universal approximation properties. In particular, when the sparse attention graph of Exphormer is augmented with self loops (edges connecting a node to itself), it can universally approximate continuous functions [1, 2].
Relation to sparse Transformers for sequences
It is interesting to compare Exphormer to sparse attention methods for sequences. Perhaps the architecture most conceptually similar to our approach is BigBird, which builds an interaction graph by combining different components. BigBird also uses virtual nodes, but, unlike Exphormer, it uses window attention and random attention from an Erdős-Rényi random graph model for the remaining components.
Window attention in BigBird looks at the tokens surrounding a token in a sequence — the local neighborhood attention in Exphormer can be viewed as a generalization of window attention to graphs.
The Erdős-Rényi graph on n nodes, G(n, p), which connects every pair of nodes independently with probability p, also functions as an expander graph for suitably high p. However, a superlinear number of edges (Ω(n log n)) is needed to ensure that an Erdős-Rényi graph is connected, let alone a good expander. On the other hand, the expanders used in Exphormer have only a linear number of edges.
Experimental results
Earlier works have shown the use of full graph Transformer-based models on datasets with graphs of size up to 5,000 nodes. To evaluate the performance of Exphormer, we build upon the celebrated GraphGPS framework [3], which combines both message passing and graph transformers and achieves state-of-the-art performance on a number of datasets. We show that replacing dense attention with Exphormer for the graph attention component in the GraphGPS framework allows one to achieve models with comparable or better performance, often with fewer trainable parameters.
Furthermore, Exphormer notably allows graph transformer architectures to scale well beyond the usual graph size limits mentioned above. Exphormer can scale up to datasets of 10,000+ node graphs, such as the Coauthor dataset, and even beyond to larger graphs such as the well-known ogbn-arxiv dataset, a citation network, which consists of 170K nodes and 1.1 million edges.
Results comparing Exphormer to standard GraphGPS on the five Long Range Graph Benchmark datasets. We note that Exphormer achieved state-of-the-art results on four of the five datasets (PascalVOC-SP, COCO-SP, Peptides-Struct, PCQM-Contact) at the time of the paper’s publication. |
<!–
Results comparing Exphormer to standard GraphGPS on the five Long Range Graph Benchmark datasets. We note that Exphormer achieved state-of-the-art results on four of the five datasets (PascalVOC-SP, COCO-SP, Peptides-Struct, PCQM-Contact) at the time of publication. |
–><!–
Model | PascalVOC-SP F1 score ↑ |
COCO-SP F1 score ↑ |
Peptides-Func AP ↑ |
Peptides-Struct MAE ↓ |
PCQM-Contact MRR ↑ |
Standard GraphGPS | 0.375 ± 0.011 | 0.341 ± 0.004 | 0.654 ± 0.004 | 0.250 ± 0.001 | 0.334 ± 0.001 |
Exphormer (ours) | 0.398 ± 0.004 | 0.346 ± 0.001 | 0.653 ± 0.004 | 0.248 ± 0.001 | 0.364 ± 0.002 |
–>
Finally, we observe that Exphormer, which creates an overlay graph of small diameter via expanders, exhibits the ability to effectively learn long-range dependencies. The Long Range Graph Benchmark is a suite of five graph learning datasets designed to measure the ability of models to capture long-range interactions. Results show that Exphormer-based models outperform standard GraphGPS models (which were previously state-of-the-art on four out of five datasets at the time of publication).
Conclusion
Graph transformers have emerged as an important architecture for ML that adapts the highly successful sequence-based transformers used in NLP to graph-structured data. Scalability has, however, proven to be a major challenge in enabling the use of graph transformers on datasets with large graphs. In this post, we have presented Exphormer, a sparse attention framework that uses expander graphs to improve scalability of graph transformers. Exphormer is shown to have important theoretical properties and exhibit strong empirical performance, particularly on datasets where it is crucial to learn long range dependencies. For more information, we point the reader to a short presentation video from ICML 2023.
Acknowledgements
We thank our research collaborators Hamed Shirzad and Danica J. Sutherland from The University of British Columbia as well as Ali Kemal Sinop from Google Research. Special thanks to Tom Small for creating the animation used in this post.
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