Mile-High AI: NVIDIA Research to Present Advancements in Simulation and Gen AI at SIGGRAPH

Mile-High AI: NVIDIA Research to Present Advancements in Simulation and Gen AI at SIGGRAPH

NVIDIA is taking an array of advancements in rendering, simulation and generative AI to SIGGRAPH 2024, the premier computer graphics conference, which will take place July 28 – Aug. 1 in Denver.

More than 20 papers from NVIDIA Research introduce innovations advancing synthetic data generators and inverse rendering tools that can help train next-generation models. NVIDIA’s AI research is making simulation better by boosting image quality and unlocking new ways to create 3D representations of real or imagined worlds.

The papers focus on diffusion models for visual generative AI, physics-based simulation and increasingly realistic AI-powered rendering. They include two technical Best Paper Award winners and collaborations with universities across the U.S., Canada, China, Israel and Japan as well as researchers at companies including Adobe and Roblox.

These initiatives will help create tools that developers and businesses can use to generate complex virtual objects, characters and environments. Synthetic data generation can then be harnessed to tell powerful visual stories, aid scientists’ understanding of natural phenomena or assist in simulation-based training of robots and autonomous vehicles.

Diffusion Models Improve Texture Painting, Text-to-Image Generation

Diffusion models, a popular tool for transforming text prompts into images, can help artists, designers and other creators rapidly generate visuals for storyboards or production, reducing the time it takes to bring ideas to life.

Two NVIDIA-authored papers are advancing the capabilities of these generative AI models.

ConsiStory, a collaboration between researchers at NVIDIA and Tel Aviv University, makes it easier to generate multiple images with a consistent main character — an essential capability for storytelling use cases such as illustrating a comic strip or developing a storyboard. The researchers’ approach introduces a technique called subject-driven shared attention, which reduces the time it takes to generate consistent imagery from 13 minutes to around 30 seconds.

Panels of multiple AI-generated images featuring the same character
ConsiStory is capable of generating a series of images featuring the same character.

NVIDIA researchers last year won the Best in Show award at SIGGRAPH’s Real-Time Live event for AI models that turn text or image prompts into custom textured materials. This year, they’re presenting a paper that applies 2D generative diffusion models to interactive texture painting on 3D meshes, enabling artists to paint in real time with complex textures based on any reference image.

Kick-Starting Developments in Physics-Based Simulation

Graphics researchers are narrowing the gap between physical objects and their virtual representations with physics-based simulation — a range of techniques to make digital objects and characters move the same way they would in the real world.

Several NVIDIA Research papers feature breakthroughs in the field, including SuperPADL, a project that tackles the challenge of simulating complex human motions based on text prompts (see video at top).

Using a combination of reinforcement learning and supervised learning, the researchers demonstrated how the SuperPADL framework can be trained to reproduce the motion of more than 5,000 skills — and can run in real time on a consumer-grade NVIDIA GPU.

Another NVIDIA paper features a neural physics method that applies AI to learn how objects — whether represented as a 3D mesh, a NeRF or a solid object generated by a text-to-3D model — would behave as they are moved in an environment.

 

A paper written in collaboration with Carnegie Mellon University researchers develops a new kind of renderer — one that, instead of modeling physical light, can perform thermal analysis, electrostatics and fluid mechanics. Named one of five best papers at SIGGRAPH, the method is easy to parallelize and doesn’t require cumbersome model cleanup, offering new opportunities for speeding up engineering design cycles.

In the example above, the renderer performs a thermal analysis of the Mars Curiosity rover, where keeping temperatures within a specific range is critical to mission success. 

Additional simulation papers introduce a more efficient technique for modeling hair strands and a pipeline that accelerates fluid simulation by 10x.

Raising the Bar for Rendering Realism, Diffraction Simulation

Another set of NVIDIA-authored papers present new techniques to model visible light up to 25x faster and simulate diffraction effects — such as those used in radar simulation for training self-driving cars — up to 1,000x faster.

A paper by NVIDIA and University of Waterloo researchers tackles free-space diffraction, an optical phenomenon where light spreads out or bends around the edges of objects. The team’s method can integrate with path-tracing workflows to increase the efficiency of simulating diffraction in complex scenes, offering up to 1,000x acceleration. Beyond rendering visible light, the model could also be used to simulate the longer wavelengths of radar, sound or radio waves.

Urban scene with colors showing simulation of cellular radiation propagation around buildings
Simulation of cellular signal coverage in a city.

Path tracing samples numerous paths — multi-bounce light rays traveling through a scene — to create a photorealistic picture. Two SIGGRAPH papers improve sampling quality for ReSTIR, a path-tracing algorithm first introduced by NVIDIA and Dartmouth College researchers at SIGGRAPH 2020 that has been key to bringing path tracing to games and other real-time rendering products.

One of these papers, a collaboration with the University of Utah, shares a new way to reuse calculated paths that increases effective sample count by up to 25x, significantly boosting image quality. The other improves sample quality by randomly mutating a subset of the light’s path. This helps denoising algorithms perform better, producing fewer visual artifacts in the final render.

Model of a sheep rendering with three different path-tracing techniques
From L to R: Compare the visual quality of previous sampling, the 25x improvement and a reference image. Model courtesy Blender Studio.

Teaching AI to Think in 3D

NVIDIA researchers are also showcasing multipurpose AI tools for 3D representations and design at SIGGRAPH.

One paper introduces fVDB, a GPU-optimized framework for 3D deep learning that matches the scale of the real world. The fVDB framework provides AI infrastructure for the large spatial scale and high resolution of city-scale 3D models and NeRFs, and segmentation and reconstruction of large-scale point clouds.

A Best Technical Paper award winner written in collaboration with Dartmouth College researchers introduces a theory for representing how 3D objects interact with light. The theory unifies a diverse spectrum of appearances into a single model.

And a collaboration with University of Tokyo, University of Toronto and Adobe Research introduces an algorithm that generates smooth, space-filling curves on 3D meshes in real time. While previous methods took hours, this framework runs in seconds and offers users a high degree of control over the output to enable interactive design.

NVIDIA at SIGGRAPH

Learn more about NVIDIA at SIGGRAPH, with special events including a fireside chat between NVIDIA founder and CEO Jensen Huang and Lauren Goode, senior writer at WIRED, on the impact of robotics and AI in industrial digitalization.

NVIDIA researchers will also present OpenUSD Day by NVIDIA, a full-day event showcasing how developers and industry leaders are adopting and evolving OpenUSD to build AI-enabled 3D pipelines.

NVIDIA Research has hundreds of scientists and engineers worldwide, with teams focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. See more of their latest work.

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‘Once Human,’ Twice the Thrills on GeForce NOW

‘Once Human,’ Twice the Thrills on GeForce NOW

Unlock new experiences every GFN Thursday. Whether post-apocalyptic survival adventures, narrative-driven games or vast, open worlds, GeForce NOW always has something fresh for members to explore.

This week, GeForce NOW brings the survival game Once Human from Starry Studio to the cloud, part of three new titles.

Survive the Stardust

Once Human on GeForce NOW
We’re all just made of stardust.

Step into a post-apocalyptic world where cosmic energy has transformed humanity in Once Human. As a Meta-Human, survive the contamination and use the powers of Stardust to navigate a new and bizarre open-world universe.

Experience elements of survival, crafting and combat while challenging players to gather resources, build shelters and fend off human and monstrous threats. Uncover the rich lore through interactions with various characters and artifacts scattered throughout the world.

Delve into the truth of Stardust — discover where it came from and what it wants. Play alone or grab a squad to fight, build and explore together. Level up with an Ultimate or Priority membership to stream across devices at higher resolutions and frame rates over free members. Gaming sessions are up to six hours for Priority members and eight hours for Ultimate members, plenty of time to unravel the cosmic mysteries of Once Human.

Happy New Games

Anger Foot on GeForce NOW
Taking names and kicking butt.

Unleash the world’s deadliest feet on a colorful cast of anthropomorphic enemies in Anger Foot from Devolver Digital. Clear out slums, sewers and skyscrapers, grab new weapons, unlock new sneakers and upgrade powers in absurd and wonderful ways. Kick and shoot to get to the exit — and leave behind a smoldering trail of shattered doors, broken bones and crumpled energy drinks.

Check out the list of new games this week:

  • Cricket 24 (New release on Xbox and available on PC Game Pass, July 9)
  • Once Human (New release on Steam, July 9)
  • Anger Foot (New release on Steam, July 11)

What are you planning to play this weekend? Let us know on X or in the comments below.

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Japan Enhances AI Sovereignty With Advanced ABCI 3.0 Supercomputer

Japan Enhances AI Sovereignty With Advanced ABCI 3.0 Supercomputer

Enhancing Japan’s AI sovereignty and strengthening its research and development capabilities, Japan’s National Institute of Advanced Industrial Science and Technology (AIST) will integrate thousands of NVIDIA H200 Tensor Core GPUs into its AI Bridging Cloud Infrastructure 3.0 supercomputer (ABCI 3.0). The HPE Cray XD system will feature NVIDIA Quantum-2 InfiniBand networking for superior performance and scalability.

ABCI 3.0 is the latest iteration of Japan’s large-scale Open AI Computing Infrastructure designed to advance AI R&D. This collaboration underlines Japan’s commitment to advancing its AI capabilities and fortifying its technological independence.

“In August 2018, we launched ABCI, the world’s first large-scale open AI computing infrastructure,” said AIST Executive Officer Yoshio Tanaka. “Building on our experience over the past several years managing ABCI, we’re now upgrading to ABCI 3.0. In collaboration with NVIDIA we aim to develop ABCI 3.0 into a computing infrastructure that will advance further research and development capabilities for generative AI in Japan.”

“As generative AI prepares to catalyze global change, it’s crucial to rapidly cultivate research and development capabilities within Japan,” said AIST Solutions Co. Producer and Head of ABCI Operations Hirotaka Ogawa. “I’m confident that this major upgrade of ABCI in our collaboration with NVIDIA and HPE will enhance ABCI’s leadership in domestic industry and academia, propelling Japan towards global competitiveness in AI development and serving as the bedrock for future innovation.”

The ABCI 3.0 supercomputer will be housed in Kashiwa at a facility run by Japan’s National Institute of Advanced Industrial Science and Technology. Credit: Courtesy of National Institute of Advanced Industrial Science and Technology.

ABCI 3.0: A New Era for Japanese AI Research and Development

ABCI 3.0 is constructed and operated by AIST, its business subsidiary, AIST Solutions, and its system integrator, Hewlett Packard Enterprise (HPE).

The ABCI 3.0 project follows support from Japan’s Ministry of Economy, Trade and Industry, known as METI, for strengthening its computing resources through the Economic Security Fund and is part of a broader $1 billion initiative by METI that includes both ABCI efforts and investments in cloud AI computing.

NVIDIA is closely collaborating with METI on research and education following a visit last year by company founder and CEO, Jensen Huang, who met with political and business leaders, including Japanese Prime Minister Fumio Kishida, to discuss the future of AI.

NVIDIA’s Commitment to Japan’s Future

Huang pledged to collaborate on research, particularly in generative AI, robotics and quantum computing, to invest in AI startups and provide product support, training and education on AI.

During his visit, Huang emphasized that “AI factories” — next-generation data centers designed to handle the most computationally intensive AI tasks — are crucial for turning vast amounts of data into intelligence.

“The AI factory will become the bedrock of modern economies across the world,” Huang said during a meeting with the Japanese press in December.

With its ultra-high-density data center and energy-efficient design, ABCI provides a robust infrastructure for developing AI and big data applications.

The system is expected to come online by the end of this year and offer state-of-the-art AI research and development resources. It will be housed in Kashiwa, near Tokyo.

Unmatched Computing Performance and Efficiency

The facility will offer:

  • 6 AI exaflops of computing capacity, a measure of AI-specific performance without sparsity
  • 410 double-precision petaflops, a measure of general computing capacity
  • Each node is connected via the Quantum-2 InfiniBand platform at 200GB/s of bisectional bandwidth.

NVIDIA technology forms the backbone of this initiative, with hundreds of nodes each equipped with 8 NVLlink-connected H200 GPUs providing unprecedented computational performance and efficiency.

NVIDIA H200 is the first GPU to offer over 140 gigabytes (GB) of HBM3e memory at 4.8 terabytes per second (TB/s). The H200’s larger and faster memory accelerates generative AI and LLMs, while advancing scientific computing for HPC workloads with better energy efficiency and lower total cost of ownership.

NVIDIA H200 GPUs are 15X more energy-efficient than ABCI’s previous-generation architecture for AI workloads such as LLM token generation.

The integration of advanced NVIDIA Quantum-2 InfiniBand with In-Network computing — where networking devices perform computations on data, offloading the work from the CPU — ensures efficient, high-speed, low-latency communication, crucial for handling intensive AI workloads and vast datasets.

ABCI boasts world-class computing and data processing power, serving as a platform to accelerate joint AI R&D with industries, academia and governments.

METI’s substantial investment is a testament to Japan’s strategic vision to enhance AI development capabilities and accelerate the use of generative AI.

By subsidizing AI supercomputer development, Japan aims to reduce the time and costs of developing next-generation AI technologies, positioning itself as a leader in the global AI landscape.

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Paige Cofounder Thomas Fuchs’ Diagnosis on Improving Cancer Patient Outcomes With AI

Paige Cofounder Thomas Fuchs’ Diagnosis on Improving Cancer Patient Outcomes With AI

Improved cancer diagnostics — and improved patient outcomes — could be among the changes generative AI will bring to the healthcare industry, thanks to Paige, the first company with an FDA-approved tool for cancer diagnosis. In this episode of NVIDIA’s AI Podcast, host Noah Kravitz speaks with Paige cofounder and Chief Scientific Officer Thomas Fuchs. He’s also dean of artificial intelligence and human health at the Icahn School of Medicine at Mount Sinai.

Tune in to hear Fuchs on machine learning and AI applications and how technology brings better precision and care to the medical industry.

Time Stamps

1:03: Background on Paige and computational pathology
7:28: How AI models use visual pattern recognition to accelerate cancer detection
11:27: Paige’s results using AI in cancer imaging and pathology
15:16: Challenges in cancer detection
17:38: Thomas Fuchs’ background in engineering at JPL and NASA
24:10: AI’s future in the medical industry

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Mission NIMpossible: Decoding the Microservices That Accelerate Generative AI

Mission NIMpossible: Decoding the Microservices That Accelerate Generative AI

In the rapidly evolving world of artificial intelligence, generative AI is captivating imaginations and transforming industries. Behind the scenes, an unsung hero is making it all possible: microservices architecture.

The Building Blocks of Modern AI Applications

Microservices have emerged as a powerful architecture, fundamentally changing how people design, build and deploy software.

A microservices architecture breaks down an application into a collection of loosely coupled, independently deployable services. Each service is responsible for a specific capability and communicates with other services through well-defined application programming interfaces, or APIs. This modular approach stands in stark contrast to traditional all-in-one architectures, in which all functionality is bundled into a single, tightly integrated application.

By decoupling services, teams can work on different components simultaneously, accelerating development processes and allowing updates to be rolled out independently without affecting the entire application. Developers can focus on building and improving specific services, leading to better code quality and faster problem resolution. Such specialization allows developers to become experts in their particular domain.

Services can be scaled independently based on demand, optimizing resource utilization and improving overall system performance. In addition, different services can use different technologies, allowing developers to choose the best tools for each specific task.

A Perfect Match: Microservices and Generative AI

The microservices architecture is particularly well-suited for developing generative AI applications due to its scalability, enhanced modularity and flexibility.

AI models, especially large language models, require significant computational resources. Microservices allow for efficient scaling of these resource-intensive components without affecting the entire system.

Generative AI applications often involve multiple steps, such as data preprocessing, model inference and post-processing. Microservices enable each step to be developed, optimized and scaled independently. Plus, as AI models and techniques evolve rapidly, a microservices architecture allows for easier integration of new models as well as the replacement of existing ones without disrupting the entire application.

NVIDIA NIM: Simplifying Generative AI Deployment

As the demand for AI-powered applications grows, developers face challenges in efficiently deploying and managing AI models.

NVIDIA NIM inference microservices provide models as optimized containers to deploy in the cloud, data centers, workstations, desktops and laptops. Each NIM container includes the pretrained AI models and all the necessary runtime components, making it simple to integrate AI capabilities into applications.

NIM offers a game-changing approach for application developers looking to incorporate AI functionality by providing simplified integration, production-readiness and flexibility. Developers can focus on building their applications without worrying about the complexities of data preparation, model training or customization, as NIM inference microservices are optimized for performance, come with runtime optimizations and support industry-standard APIs.

AI at Your Fingertips: NVIDIA NIM on Workstations and PCs

Building enterprise generative AI applications comes with many challenges. While cloud-hosted model APIs can help developers get started, issues related to data privacy, security, model response latency, accuracy, API costs and scaling often hinder the path to production.

Workstations with NIM provide developers with secure access to a broad range of models and performance-optimized inference microservices.

By avoiding the latency, cost and compliance concerns associated with cloud-hosted APIs as well as the complexities of model deployment, developers can focus on application development. This accelerates the delivery of production-ready generative AI applications — enabling seamless, automatic scale out with performance optimization in data centers and the cloud.

The recently announced general availability of the Meta Llama 3 8B model as a NIM, which can run locally on RTX systems, brings state-of-the-art language model capabilities to individual developers, enabling local testing and experimentation without the need for cloud resources. With NIM running locally, developers can create sophisticated retrieval-augmented generation (RAG) projects right on their workstations.

Local RAG refers to implementing RAG systems entirely on local hardware, without relying on cloud-based services or external APIs.

Developers can use the Llama 3 8B NIM on workstations with one or more NVIDIA RTX 6000 Ada Generation GPUs or on NVIDIA RTX systems to build end-to-end RAG systems entirely on local hardware. This setup allows developers to tap the full power of Llama 3 8B, ensuring high performance and low latency.

By running the entire RAG pipeline locally, developers can maintain complete control over their data, ensuring privacy and security. This approach is particularly helpful for developers building applications that require real-time responses and high accuracy, such as customer-support chatbots, personalized content-generation tools and interactive virtual assistants.

Hybrid RAG combines local and cloud-based resources to optimize performance and flexibility in AI applications. With NVIDIA AI Workbench, developers can get started with the hybrid-RAG Workbench Project — an example application that can be used to run vector databases and embedding models locally while performing inference using NIM in the cloud or data center, offering a flexible approach to resource allocation.

This hybrid setup allows developers to balance the computational load between local and cloud resources, optimizing performance and cost. For example, the vector database and embedding models can be hosted on local workstations to ensure fast data retrieval and processing, while the more computationally intensive inference tasks can be offloaded to powerful cloud-based NIM inference microservices. This flexibility enables developers to scale their applications seamlessly, accommodating varying workloads and ensuring consistent performance.

NVIDIA ACE NIM inference microservices bring digital humans, AI non-playable characters (NPCs) and interactive avatars for customer service to life with generative AI, running on RTX PCs and workstations.

ACE NIM inference microservices for speech — including Riva automatic speech recognition, text-to-speech and neural machine translation — allow accurate transcription, translation and realistic voices.

The NVIDIA Nemotron small language model is a NIM for intelligence that includes INT4 quantization for minimal memory usage and supports roleplay and RAG use cases.

And ACE NIM inference microservices for appearance include Audio2Face and Omniverse RTX for lifelike animation with ultrarealistic visuals. These provide more immersive and engaging gaming characters, as well as more satisfying experiences for users interacting with virtual customer-service agents.

Dive Into NIM

As AI progresses, the ability to rapidly deploy and scale its capabilities will become increasingly crucial.

NVIDIA NIM microservices provide the foundation for this new era of AI application development, enabling breakthrough innovations. Whether building the next generation of AI-powered games, developing advanced natural language processing applications or creating intelligent automation systems, users can access these powerful development tools at their fingertips.

Ways to get started:

  • Experience and interact with NVIDIA NIM microservices on ai.nvidia.com.
  • Join the NVIDIA Developer Program and get free access to NIM for testing and prototyping AI-powered applications.
  • Buy an NVIDIA AI Enterprise license with a free 90-day evaluation period for production deployment and use NVIDIA NIM to self-host AI models in the cloud or in data centers.

Generative AI is transforming gaming, videoconferencing and interactive experiences of all kinds. Make sense of what’s new and what’s next by subscribing to the AI Decoded newsletter.

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Widescreen Wonder: Las Vegas Sphere Delivers Dazzling Displays

Widescreen Wonder: Las Vegas Sphere Delivers Dazzling Displays

Sphere, a new kind of entertainment medium in Las Vegas, is joining the ranks of legendary circular performance spaces such as the Roman Colosseum and Shakespeare’s Globe Theater — captivating audiences with eye-popping LED displays that cover nearly 750,000 square feet inside and outside the venue.

Behind the screens, around 150 NVIDIA RTX A6000 GPUs help power stunning visuals on floor-to-ceiling, 16x16K displays across the Sphere’s interior, as well as 1.2 million programmable LED pucks on the venue’s exterior — the Exosphere, which is the world’s largest LED screen.

Delivering robust network connectivity, NVIDIA BlueField DPUs and NVIDIA ConnectX-6 Dx NICs — along with the NVIDIA DOCA Firefly Service and NVIDIA Rivermax software for media streaming — ensure that all the display panels act as one synchronized canvas.

“Sphere is captivating audiences not only in Las Vegas, but also around the world on social media, with immersive LED content delivered at a scale and clarity that has never been done before,” said Alex Luthwaite, senior vice president of show systems technology at Sphere Entertainment. “This would not be possible without the expertise and innovation of companies such as NVIDIA that are critical to helping power our vision, working closely with our team to redefine what is possible with cutting-edge display technology.”

Named one of TIME’s Best Inventions of 2023, Sphere hosts original Sphere Experiences, concerts and residencies from the world’s biggest artists, and premier marquee and corporate events.

Rock band U2 opened Sphere with a 40-show run that concluded in March. Other shows include The Sphere Experience featuring Darren Aronofsky’s Postcard From Earth, a specially created multisensory cinematic experience that showcases all of the venue’s immersive technologies, including high-resolution visuals, advanced concert-grade sound, haptic seats and atmospheric effects such as wind and scents.

image of the Earth from space displayed in Sphere
“Postcard From Earth” is a multisensory immersive experience. Image courtesy of Sphere Entertainment.

Behind the Screens: Visual Technology Fueling the Sphere

Sphere Studios creates video content in its Burbank, Calif., facility, then transfers it digitally to Sphere in Las Vegas. The content is then streamed in real time to rack-mounted workstations equipped with NVIDIA RTX A6000 GPUs, achieving unprecedented performance capable of delivering three layers of 16K resolution at 60 frames per second.

The NVIDIA Rivermax software helps provide media streaming acceleration, enabling direct data transfers to and from the GPU. Combined, the software and hardware acceleration eliminates jitter and optimizes latency.

NVIDIA BlueField DPUs also facilitate precision timing through the DOCA Firefly Service, which is used to synchronize clocks in a network with sub-microsecond accuracy.

“The integration of NVIDIA RTX GPUs, BlueField DPUs and Rivermax software creates a powerful trifecta of advantages for modern accelerated comp

uting, supporting the unique high-resolution video streams and strict timing requirements needed at Sphere and setting a new standard for media processing capabilities,” said Nir Nitzani, senior product director for networking software at NVIDIA. “This collaboration results in remarkable performance gains, culminating in the extraordinary experiences guests have at Sphere.” 

Well-Rounded: From Simulation to Sphere Stage

To create new immersive content exclusively for Sphere, Sphere Entertainment launched Sphere Studios, which is dedicated to developing the next generation of original immersive entertainment. The Burbank campus consists of numerous development facilities, including a quarter-sized version of Sphere screen in Las Vegas, dubbed Big Dome, which serves as a specialized screening, production facility and lab for content.

dome-shaped building flanked by palm trees
The Big Dome is 100 feet high and 28,000 square feet. Image courtesy of Sphere Entertainment.

Sphere Studios also developed the Big Sky camera system, which captures uncompressed, 18K images from a single camera, so that the studio can film content for Sphere without needing to stitch multiple camera feeds together. The studio’s custom image processing software runs on Lenovo servers powered by NVIDIA A40 GPUs.

The A40 GPUs also fuel creative work, including 3D video, virtualization and ray tracing. To develop visuals for different kinds of shows, the team works with apps including Unreal Engine, Unity, Touch Designer and Notch.

For more, explore upcoming sessions in NVIDIA’s room at SIGGRAPH and watch the panel discussion “Immersion in Sphere: Redefining Live Entertainment Experiences” on NVIDIA On-Demand.

All images courtesy of Sphere Entertainment.

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In It for the Long Haul: Waabi Pioneers Generative AI to Unleash Fully Driverless Autonomous Trucking

In It for the Long Haul: Waabi Pioneers Generative AI to Unleash Fully Driverless Autonomous Trucking

Artificial intelligence is transforming the transportation industry, helping drive advances in autonomous vehicle (AV) technology.

Waabi, a Toronto-based startup, is embracing generative AI to deliver self-driving vehicles at scale — starting with the long-haul trucking sector.

At GTC in March, Waabi announced that it will use the NVIDIA DRIVE Thor centralized car computer to bring a safe, generative AI-powered autonomous trucking solution — the Waabi Driver —  to market.

As the company plans the launch of fully driverless operations next year, Waabi is reinvigorating the industry with a self-driving solution that’s capital-efficient, can safely handle new scenarios on the road and ultimately scales commercially.

Waabi is developing on NVIDIA DRIVE OS, the company’s operating system for safe, AI-defined autonomous vehicles.

The innovative startup has pioneered an approach that centers on the combination of two generative AI systems: a “teacher,” called Waabi World, an advanced simulator that trains and validates a “student,” called Waabi Driver, a single, end-to-end AI system that’s capable of human-like reasoning and is fully interpretable.

When paired together, these systems reduce the need for extensive on-road testing and enable a safer, more efficient solution that is highly performant and scalable.

“We are excited to have a deep collaboration with NVIDIA to bring generative AI to the edge, on our vehicles, at scale,” said Raquel Urtasun, founder and CEO of Waabi.

Generative AI accelerates the development of AVs by “providing an end-to-end system where, instead of requiring hundreds of engineers to develop a system by hand, it provides the ability to learn foundation models that can run unsupervised by observing and acting on the world,” Urtasun added.

Waabi’s collaboration with NVIDIA is one in a series of milestones, including the company’s $200 million Series B round with participation from NVIDIA, its work with logistics company Uber Freight, the launch of its first commercial autonomous trucking routes in the U.S., and the opening of a trucking terminal near Dallas to serve as the center of the company’s operations in the Lone Star state.

“What we’re building for autonomous vehicles — combining generative AI-powered simulation with a foundation AI model purpose-built for acting in the physical world — will enable faster, safer and more scalable deployment of this transformative technology around the world,” Urtasun noted on the company’s website.

Listen to Urtasun’s talk at GTC for more on the company’s work on using generative AI to develop autonomous vehicles.

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GeForce NOW Beats the Heat With 22 New Games in July

GeForce NOW Beats the Heat With 22 New Games in July

GeForce NOW is bringing 22 new games to members this month.

Dive into the four titles available to stream on the cloud gaming service this week to stay cool and entertained throughout the summer — whether poolside, on a long road trip or in the air-conditioned comfort of home.

Plus, get great games at great deals to stream across devices during the Steam Summer Sale. In total, more than 850 titles on GeForce NOW can be found at discounts in a dedicated Steam Summer Sale row on the GeForce NOW app, from now until July 11.

Time to Grind

The First Descendant on GeForce NOW
Be the first Descendant with the cloud.

In The First Descendant from NEXON, take on the role of Descendants tasked with safeguarding the powerful Iron Heart from relentless Vulgus invaders. Set in a captivating sci-fi universe, the game is a third-person co-op action role-playing shooter that seamlessly blends looting mechanics with strategic combat. Engage in intense gunplay, face off against formidable bosses and collect valuable loot while fighting to preserve humanity’s future.

Check out the list of new games this week:

And members can look for the following later this month:

  • Once Human (New release on Steam, July 9)
  • Anger Foot (New release on Steam, July 11)
  • The Crust (New release on Steam, July 15)
  • Gestalt: Steam & Cinder (New release on Steam, July 16)
  • Flintlock: The Siege of Dawn  (New release Steam and Xbox, available on PC Game Pass, July 18)
  • Dungeons of Hinterberg (New release Steam and Xbox, available on PC Game Pass, July 18)
  • Norland (New release on Steam, July 18)
  • Cataclismo (New release on Steam, July 22
  • CONSCRIPT (New release on Steam, July 23)
  • F1 Manager 2024 (New release on Steam, July 23)
  • EARTH DEFENSE FORCE 6 (New release on Steam, July 25)
  • Stormgate Early Access (New release on Steam, July 30)
  • Cyber Knights: Flashpoint (Steam)
  • Content Warning (Steam)
  • Crime Boss: Rockay City (Steam)
  • Gang Beasts (Steam and Xbox, available on PC Game Pass)
  • HAWKED (Steam)
  • Kingdoms and Castles (Steam)

Jam-Packed June

In addition to the 17 games announced last month, 10 more joined the GeForce NOW library:

  • Killer Klowns from Outer Space: The Game (New release on Steam, June 4)
  • Sneak Out (New release on Steam, June 6)
  • Beyond Good & Evil – 20th Anniversary Edition (New release on Steam and Ubisoft, June 24)
  • As Dusk Falls (Steam and Xbox, available on PC Game Pass)
  • Bodycam (Steam)
  • Drug Dealer Simulator 2 (Steam)
  • Sea of Thieves (Steam and Xbox, available on PC Game Pass)
  • Skye: The Misty Isle (New release on Steam, June 19)
  • XDefiant (Ubisoft)
  • Tell Me Why (Steam and Xbox, available on PC Game Pass)

Torque Drift 2 didn’t make it in June due to technical issues. Stay tuned to GFN Thursday for updates.

What are you planning to play this weekend? Let us know on X or in the comments below.

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Decoding How the Generative AI Revolution BeGAN

Decoding How the Generative AI Revolution BeGAN

Editor’s note: This post is part of the AI Decoded series, which demystifies AI by making the technology more accessible, and showcases new hardware, software, tools and accelerations for RTX PC users.

Generative models have completely transformed the AI landscape — headlined by popular apps such as ChatGPT and Stable Diffusion.

Paving the way for this boom were foundational AI models and generative adversarial networks (GANs), which sparked a leap in productivity and creativity.

NVIDIA’s GauGAN, which powers the NVIDIA Canvas app, is one such model that uses AI to transform rough sketches into photorealistic artwork.

How It All BeGAN

GANs are deep learning models that involve two complementary neural networks: a generator and a discriminator.

These neural networks compete against each other. The generator attempts to create realistic, lifelike imagery, while the discriminator tries to tell the difference between what’s real and what’s generated. As its neural networks keep challenging each other, GANs get better and better at making realistic-looking samples.

GANs excel at understanding complex data patterns and creating high-quality results. They’re used in applications including image synthesis, style transfer, data augmentation and image-to-image translation.

NVIDIA’s GauGAN, named after post-Impressionist painter Paul Gauguin, is an AI demo for photorealistic image generation. Built by NVIDIA Research, it directly led to the development of the NVIDIA Canvas app — and can be experienced for free through the NVIDIA AI Playground.

GauGAN has been wildly popular since it debuted at NVIDIA GTC in 2019 — used by art teachers, creative agencies, museums and millions more online.

Giving Sketch to Scenery a Gogh

Powered by GauGAN and local NVIDIA RTX GPUs, NVIDIA Canvas uses AI to turn simple brushstrokes into realistic landscapes, displaying results in real time.

Users can start by sketching simple lines and shapes with a palette of real-world elements like grass or clouds —- referred to in the app as “materials.”

The AI model then generates the enhanced image on the other half of the screen in real time. For example, a few triangular shapes sketched using the “mountain” material will appear as a stunning, photorealistic range. Or users can select the “cloud” material and with a few mouse clicks transform environments from sunny to overcast.

The creative possibilities are endless — sketch a pond, and other elements in the image, like trees and rocks, will reflect in the water. Change the material from snow to grass, and the scene shifts from a cozy winter setting to a tropical paradise.

Canvas offers nine different styles, each with 10 variations and 20 materials to play with.

Canvas features a Panorama mode that enables artists to create 360-degree images for use in 3D apps. YouTuber Greenskull AI demonstrated Panorama mode by painting an ocean cove, before then importing it into Unreal Engine 5.

Download the NVIDIA Canvas app to get started.

Consider exploring NVIDIA Broadcast, another AI-powered content creation app that transforms any room into a home studio. Broadcast is free for RTX GPU owners.

Generative AI is transforming gaming, videoconferencing and interactive experiences of all kinds. Make sense of what’s new and what’s next by subscribing to the AI Decoded newsletter.

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How an NVIDIA Engineer Unplugs to Recharge During Free Days

How an NVIDIA Engineer Unplugs to Recharge During Free Days

On a weekday afternoon, Ashwini Ashtankar sat on the bank of the Doodhpathri River, in a valley nestled in the Himalayas. Taking a deep breath, she noticed that there was no city noise, no pollution — and no work emails.

Ashtankar, a senior tools development engineer in NVIDIA’s Pune, India, office, took advantage of the company’s free days — two extra days off per quarter when the whole company disconnects from work — to recharge. Free days are fully paid by NVIDIA, not counted as vacation or as personal time off, and are in addition to country-specific holidays and time-away programs.

Free days give employees time to take an adventure, a breather — or both. Ashtankar and her husband, Dipen Sisodia — also an NVIDIAN — spent it outdoors, hiking up a mountain, playing in snow and exploring forests and lush green meadows.

“My free days give me time to focus on myself and recharge,” said Ashtankar. “We didn’t take our laptops. We were able to completely disconnect, like all NVIDIANs were doing at the same time.”

Ashtankar returned to work feeling refreshed and recharged, she said. Her team tests software features of NVIDIA products, focusing on GPU display drivers and the GeForce NOW game-streaming service, to make sure bugs are found and addressed before a product reaches customers.

“I take pride in tackling challenges with the highest level of quality and creativity, all in support of delivering the best products to our customers,” she said. “To do that, sometimes the most productive thing we can do is rest and let the soul catch up with the body.”

Ashtankar plans to build her career at NVIDIA for many years to come.

“I’ve never heard of another company that truly cares this much about its employees,” she said.

Learn more about NVIDIA life, culture and careers.

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