Just What You’re Looking For: Recommender Team Suggests Winning Strategies

The final push for the hat trick came down to the wire.

Five minutes before the deadline, the team submitted work in its third and hardest data science competition of the year in recommendation systems. Called RecSys, it’s a relatively new branch of computer science that’s spawned one of the most widely used applications in machine learning, one that helps millions find what they want to watch, buy and play.

The team’s combination of six AI models packed into the contest’s limit of 20 gigabytes all of the smarts it culled from studying 750 million data points. An unusual rule in the competition said the models had to run in less than 24 hours on a single core in a cloud CPU.

They hit the submission button and waited.

Twenty-three hours and 40 minutes later an email arrived: They hit No. 1 on the leaderboard.

Right Under the Buzzer

On June 28 it was official, a seven-member NVIDIA team won for the second time the ACM RecSys Challenge.

“The email came in right under the buzzer — 20 minutes later and we would have timed out,” said Chris Deotte, one of several team members who’s also a grandmaster in Kaggle competitions, the online Olympics of data science.

“We were really on the edge,” said Benedikt Schifferer, a teammate who helps design NVIDIA Merlin, a framework to help users quickly build their own recommendation systems.

GPUs could have busted through the inference job in a fraction of the time. Adapting the work to one CPU core “was like going back to the distant past,” said Gilberto “Giba” Titericz, a Brazil-based Kaggle grandmaster on the team.

In fact, once the competition was over, the team demonstrated the inference job that took nearly 24 hours on a CPU core could run on a single NVIDIA A100 Tensor Core GPU in just five and a half minutes.

Sorting 40M Items a Day

For that competition, Twitter gave participants millions of data points a day for 28 days and asked them to predict which tweets users would like or retweet. It was an industrial-strength challenge from the leading technical conference on RecSys, an event that draws a who’s who of top engineers from Facebook, Google, Spotify and other players.

Part of the winning RecSys team
Part of the RecSys Challenge team (clockwise from upper left): Bo Liu, Benedikt Schifferer, Gilberto Titericz and Chris Deotte.

The discipline is as hard as it is helpful. Recommendation systems fuel our digital economy, serving up suggestions faster and smarter than a traditional search.

Industry challenges help advance the field for everyone, whether they’re seeking the perfect gift for a spouse or trying to find an old friend online.

Three Wins in Five Months

Earlier this year, the full NVIDIA team led a field of 40 in the Booking.com Challenge. They used millions of anonymized data points to correctly predict the final city a vacationer in Europe would choose to visit.

In June, another top recsys contest, the SIGIR eCommerce Data Challenge, set an even higher hurdle.

Part of the winning SIGIR RecSys team
SIGIR challenge winners include (clockwise from upper left) Ronay Ak, Sara Rabhi, Md Yasin Kabir and team leader Gabriel Moreira.

The annual meeting of the Special Interest Group on Information Retrieval, SIGIR, draws experts from companies that span Alibaba to Walmart Labs. Its 2021 challenge provided 37 million data points from online shopping sessions and asked participants to predict which products users would buy.

Overlap with the ACM contest forced the NVIDIA team to split into two groups that coordinated their efforts between the contests. Ratcheting up the pressure, some team members were heads down writing a paper for the ACM RecSys conference.

The Art of the Fast Break

Two factors propelled a five-person NVIDIA team with members spread across Brazil, Canada, France and the U.S. to the best overall performance, taking first or second place in every leaderboard. They made a big bet on Transformer models developed for natural-language processing and increasingly adopted for recsys, and they understood the art of the handoff.

“As one member is going to bed another picks up the work in a different time zone,” said Even Oldridge, who leads the Merlin group.

“When it all clicks, it’s very effective, and I’m amazed at what we’ve accomplished in the last year building our internal knowledge and our standing in the recsys community to the point where we could win three major competitions in five months,” he said.

Respecting User Privacy

The contest required models to make predictions with no background on users beyond their current browsing session.

“That’s an important task because sometimes users want to browse anonymously, and some privacy laws limit access to historical information,” said Gabriel Moreira, a senior Merlin researcher in São Paulo who led NVIDIA’s SIGIR team.

The competition marked the first time the team used only Transformer models in their solution to a challenge. Moreira’s team aims to make the massive neural networks more easily available to every Merlin customer.

From a Hat Trick to a Haul

On June 30, we notched a fourth consecutive win in RecSys, what hockey players call a haul. MLPerf, an industry benchmarking group, announced that NVIDIA and its partners set records in all its latest training benchmarks, including one in recommendation systems.

The team behind that effort described its work training a recommendation system in less than a minute on 14 NVIDIA DGX systems, a 3.3x speedup compared to their submission a year ago.

Sharing Lessons Learned

The competitions fuel ideas for new techniques that find their way into recsys frameworks like Merlin and related tools, papers and online classes held by the NVIDIA Deep Learning Institute. The ultimate goal: Help everyone succeed.

In interviews NVIDIA’s recsys experts freely shared their know-how — part art, part science.

A Pro Tip on RecSys

One best practice is using a diversity of models that work together as an ensemble.

In the ACM RecSys Challenge, the team used both tree and neural-network models. The outputs from one stage became inputs for the next in a process called stacking.

“A single model can make a mistake due to a data error or convergence issue, but if you take an ensemble of several models, it’s very powerful,” said Bo Liu, the newest member of NVIDIA’s Kaggle grandmaster team.

Meet RecSys Experts Online

On July 29, you can meet RecSys experts from Facebook, NVIDIA and TensorFlow to learn more about how to create great recommender systems.

The post Just What You’re Looking For: Recommender Team Suggests Winning Strategies appeared first on The Official NVIDIA Blog.

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From Concept to Credits, Faster: NVIDIA Studio Ecosystem Improves Game Creation With RTX-Acceleration and AI

Top game artists, producers, developers and designers are coming together this week for the annual Game Developers Conference. As they exchange ideas, educate and inspire each other, the NVIDIA Studio ecosystem of RTX-accelerated apps, hardware and drivers is helping advance their craft.

GDC 2021 marks a major leap in game development with NVIDIA RTX technology integrated in the latest releases of Unity, Unreal Engine 4, Toolbag and more. They’re supported by the July NVIDIA Studio Driver, available today, providing peak performance and reliability.

Developers can create better looking games, in less time, without worrying about their systems crashing, with NVIDIA Studio.

Game Development Runs Faster with NVIDIA Studio

The two most popular PC game engines, Unity and Unreal Engine, recently received additional RTX benefits.

The new 2021.2 beta release of Unity delivered native support for NVIDIA DLSS, allowing game developers to easily incorporate advanced AI rendering into their games. DLSS produces image quality that’s comparable to native resolution — and sometimes even better — while only conventionally rendering a fraction of the pixels, boosting real-time performance for more engaging experiences and saving artists valuable exporting time.

DLSS SDK 2.2.1, the latest offered by NVIDIA and built into Unity 2021.2, brings a new blueprint function to enable the optimal image quality for a particular resolution, called “Auto” mode. There’s also an optional sharpening slider so developers can further tune their visuals.

Unreal Engine 4.27, currently in preview, included an experimental feature called Eye-Tracked Foveated Rendering. The technique renders a single image at varying resolutions, sharpening the point of focus, while blurring other parts, to mimic human eyesight.

It’s perfect for extended reality with improved performance on NVIDIA RTX GPUs, using NVIDIA Variable Rate Shading, and no discernable loss of picture quality. In addition, GPU Lightmass baking built on RTX ray tracing introduced parameters to better control lighting and levels of detail in production assets.

Image courtesy of Unreal Engine.

Marmoset Toolbag 4.03 sports a new ray-tracing engine, optimized to run on all modern GPUs. Even faster ray-traced results are achieved with native hardware support of NVIDIA RTX devices.

The most recent update added RTX-accelerated AI denoising, allowing game artists to quickly visualize materials with photorealistic lighting and shadows.

Image courtesy of Marmoset Toolbag.

RTX-accelerated ray racing with improved shading, global illumination and reflections raise the visual quality bar, while RTX-accelerated baking speeds up asset creation.

NVIDIA Omniverse is a platform for 3D content creation and collaboration. It was built from the ground up to be easily extensible and customizable with a modular development framework. The platform includes ready-made Omniverse Apps like Machinima and Audio2Face, plus a collection of over 200 Omniverse Kit Extensions, small pieces of code purpose-built to achieve a specific task.

Game developers can use the prebuilt apps or extensions, or easily build their own tools on Omniverse Kit, a robust system allowing coders with basic programming knowledge to build extensions, apps and microservices to assist in content creation pipelines.

Image courtesy of NVIDIA Omniverse.

Developers can learn more about Omniverse in the GDC session Collaborative Game Development with NVIDIA Omniverse, taking place from 8:30-9:30 a.m. PT on July 22. The session will feature tips on collaborative workflows between leading industry applications such as Unreal Engine 4, 3ds Max, and Maya, plus an introduction on how to build on Omniverse Kit. Interested developers can register here.

The Studio Advantage, Built for the Bold

NVIDIA Studio ushered in a new era of creative performance with laptops and desktops purpose-built to power the world’s most innovative minds. Packed with industry-leading RTX GPUs, these machines deliver unprecedented levels of computing power.

Future game developers and content creators can unleash their creativity and build magnificent worlds with the latest RTX 30-Series GPU-powered NVIDIA Studio laptops.

Perfect for students heading back to school, Studio laptops accelerate more than just the latest game engines, they power dozens of applications in STEM — including engineering, computer science, data science and economics applications — plus the apps creators rely on. The latest selection of Studio laptops can be found in the Studio Shop.

Together with game engine and creative app developers, teams of testers and engineers are continually optimizing the way NVIDIA hardware works with top software — enhancing features, reducing the repetitive and speeding up workflows. Studio Drivers undergo extensive testing to deliver the performance and reliability developers need, helping them create the blockbuster games at the speed of imagination.

Further Boost Creativity With the July Studio Driver

The July NVIDIA Studio Driver available today features support for updates to Unity, Unreal Engine, Toolbag, Omniverse and more.

Enscape 3.1, dropping July 21, adds a new NVIDIA real-time denoiser and support for NVIDIA DLSS, designed for real-time engines utilizing NVIDIA RTX GPUs.

Image courtesy of Enscape.

This enables smoother viewport visibility, as well as the ability to render at lower resolutions, enabling higher framerates, using AI super resolution to upscale the image to equal if not higher visual fidelity.

Pixar Animation Studios RenderMan 24 added RenderMan XPU, a look-development focused GPU-accelerated ray tracer.

Image courtesy of RenderMan 24.

Together with AI denoising in the viewport, RenderMan XPU enables artists to interactively create their art and view an image that is predictive of the final frame render.

Click here to download the Maya teapot asset used in performance testing.

Topaz Video Enhance AI now offers Slow Motion, a new RTX GPU Tensor Core powered AI feature that generates a high-quality, smooth, slow-motion capture with minimal artifacts.

Crucially, eliminating the need for an expensive high-frame-rate camera.

Finally, gamers and content creators who use Discord to collaborate and share content with friends can use the new NVDEC integration, exclusive to NVIDIA GPUs, for accelerated video decoding. This lets them share screens and stream over Discord with reduced resources for video and results in better gaming performance.

Stay up to date on new Studio products by subscribing to the NVIDIA Studio newsletter and following us on Facebook, Twitter and Instagram.

The post From Concept to Credits, Faster: NVIDIA Studio Ecosystem Improves Game Creation With RTX-Acceleration and AI appeared first on The Official NVIDIA Blog.

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Arm Is RTX ON! World’s Most Widely Used CPU Architecture Meets Real-Time Ray Tracing, DLSS

A pair of new demos running GeForce RTX technologies on the Arm platform unveiled by NVIDIA today show how advanced graphics can be extended to a broader, more power-efficient set of devices.

The two demos, shown at this week’s Game Developers Conference, included Wolfenstein: Youngblood from Bethesda Softworks and MachineGames, as well as The Bistro from the Open Research Content Archive running in real time on a MediaTek Arm platform with ray-traced graphics.

RTX has redefined the industry. We’re now investing in new platforms where we can deploy advanced graphics so gamers have more choice. The performance and energy efficiency of ARM CPUs with NVIDIA technologies can open an entirely new class of PCs.

“RTX is the most groundbreaking technology to come to PC gaming in the last two decades,” said PC Tseng, general manager of MediaTek’s Intelligent Multimedia Business Unit.“MediaTek and NVIDIA are laying the foundation for a new category of Arm-based high-performance PCs.”

RTX on Arm in Action

Showing the potential for NVIDIA RTX on Arm, developer Machine Games packed the Wolfenstein: Youngblood demo with beautiful, ray-traced reflections, all accelerated by NVIDIA DLSS, which uses GPU-accelerated deep-learning algorithms to boost frame rates.

NVIDIA also showed how RTX can enhance the The Bistro demo, which portrays a detailed, ray-traced urban scene in France, while running on an Arm-based system.

Both were demonstrated on an NVIDIA GeForce RTX 3060 GPU paired with a MediaTek Kompanio 1200 Arm processor. Wolfenstein: Youngblood uses the idTech game engine made by id Software, while The Bistro uses NVIDIA’s sample framework.

View the demos here.

The demos are made possible by NVIDIA extending support for its software development kits for implementing five key NVIDIA RTX technologies to Arm and Linux.

They include:

  • Deep Learning Super Sampling (DLSS), which uses AI to boost frame rates and generate beautiful, sharp images for games
  • RTX Direct Illumination (RTXDI), which lets developers add dynamic lighting to their gaming environments
  • RTX Global Illumination (RTXGI), which helps recreate the way light bounces around in real-world environments
  • NVIDIA Real-Time Denoisers (NRD) a denoising library that’s designed to work with low ray per pixel signals
  • RTX Memory Utility (RTXMU), which optimizes the way applications use graphics memory

The Potential for RTX on ARM

GeForce RTX technologies — including GPU-accelerated ray tracing, NVIDIA DLSS and other AI-powered innovations — have made a significant impact on real-time graphics since their introduction in 2018.

The world’s leading publishers have used NVIDIA RTX technologies to set apart their top franchises. RTX technologies are now available in an all-star list of gaming franchises, including Battlefield, Call of Duty, Cyberpunk, DEATH STRANDING, Doom, Final Fantasy, Fortnite, LEGO, Minecraft, Quake, Rainbow Six, Red Dead Redemption, Rust, Tomb Raider, Watch Dogs and Wolfenstein.

The news garnered widespread industry support.

  • “NVIDIA extending RTX support to Arm and Linux has the potential to benefit games and industries such as automotive, where leading manufacturers use Unreal Engine not only for design visualization but also for digital cockpits and infotainment” said Nick Penwarden, vice president of engineering, Epic Games. “We always welcome powerful features and SDKs that can be leveraged across many platforms.”
  • Wolfenstein: Youngblood is the first RTX PC game to be shown on an Arm-based system, a testament to the flexibility, power and optimized nature of the iD Tech engine,” said Machinegames CTO Jim Kjellin. “An iD Tech-based game running on an Arm CPU with ray tracing enabled is a significant step in a journey that will result in many more gaming platforms being available to all game developers.”
  • “RTX support for Arm and Linux opens up new opportunities for game developers to provide more immersive experiences on a wider variety of platforms,” said Mathieu Muller, senior technical product manager of high-end graphics at Unity. “With GeForce RTX’s cutting-edge graphics features, Unity developers targeting Arm platforms will have more tools in their toolbox to create with.”

The RTXDI, NRD and RTXMU SDKs for Arm with Linux and Chromium are available now. RTXGI and DLSS will be coming soon. For more information, contact NVIDIA’s developer relations team or visit developer.nvidia.com.

The post Arm Is RTX ON! World’s Most Widely Used CPU Architecture Meets Real-Time Ray Tracing, DLSS appeared first on The Official NVIDIA Blog.

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NVIDIA CEO Awarded Lifetime Achievement Accolade by Asian American Engineer of the Year

NVIDIA CEO Jensen Huang was today conferred the Distinguished Lifetime Achievement Award by Asian American Engineer of the Year, an annual event that recognizes outstanding Asian American scientists, engineers and role models.

In a virtual ceremony, Huang was awarded for his contributions as “a visionary and innovator in parallel computing technology that accelerates the realization of AI computing.” He also spoke of his experience as an immigrant and an Asian American.

“It is strange to accept a lifetime achievement award because I feel like I’m just getting started – and NVIDIA indeed is,” Huang said. “Still, I’m grateful and deeply honored to receive this award, which I share with my colleagues at NVIDIA.”

Past recipients of the Distinguished Lifetime Achievement Award include Nobel laureates, astronauts and key corporate executives like TSMC founder Morris Chang. The event was hosted by the nonprofit Chinese Institute of Engineers/USA, part of the DiscoverE Diversity Council.

“I was fortunate to have had a front-row seat at the creation of the computer industry,” Huang said, reflecting on the early days of NVIDIA and the birth of GPU-accelerated computing. “We dreamed of solving grand computing challenges and even imagined that we would be a major computing company one day.”

Since the company’s first chip, Huang explained, scene complexity in computer graphics has increased around 500 million times. Beyond the field of graphics, GPU acceleration has been channeled into high performance computing and AI to address previously impossible problems in areas such as molecular biology.

“After nearly three decades, it is gratifying to see this computing approach demonstrate astonishing results, embraced by software developers and computer makers worldwide, become an essential instrument of scientists and the engine of modern AI,” Huang said. “There has never been a more exciting time to be an engineer.”

Huang also took the opportunity to share his thoughts as a first-generation immigrant amid a recent rash of violent attacks on Asian Americans in the wake of the pandemic.

“Like other immigrants, Asian Americans make up the fabric of America, have benefited from but also contributed significantly to building this great country,” he said. “Though America is not perfect, it’s hard as a first-generation immigrant not to feel a deep sense of gratitude for the opportunities she offered. I only hope America offers future generations the same opportunities she afforded me.”

The post NVIDIA CEO Awarded Lifetime Achievement Accolade by Asian American Engineer of the Year appeared first on The Official NVIDIA Blog.

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A Sparkle in Their AIs: Students Worldwide Rev Robots with Jetson Nano

Every teacher has a story about the moment a light switched on for one of their students.

David Tseng recalls a high school senior in Taipei excited at a summer camp to see a robot respond instantly when she updated her software. After class, she had a lot of questions and later built an AI-powered security system that let her friends — but not her parents — into her room.

“Before the class, she said she was not very interested in college, but now she’s majoring in computer science and she’s in my class as a freshman,” said Tseng, an assistant professor at the National Taiwan University of Science and Technology and founder of CAVEDU, a company that runs youth programs using robotics.

Echoes Out of Africa

A teacher in Tunisia who’s run many robotics events for young people tells a similar story.

“A couple of my students started their own robotics startup, AviaGeek Consulting, and a couple others got internships at an aircraft manufacturer in Tunisia thanks to what they learned and practiced,” said Khlaifia Bilel, an assistant professor of data science at an aviation school near Tunis, who started a student program to build tiny satellites using Jetson products.

“Thanks, NVIDIA, for changing the life of my kids,” he said in a talk at GTC in April.

Planting Seeds on the Farm

Tony Foster, a 4H program volunteer in Kansas, put one of the first Jetson Nano 2GB developer kits into the hands of an 11-year-old.

“She was in a rural area with no programming classes in her junior high school, so we sent her everything she needed and now she’s building a robot that can run a maze and she wants to take it to science fairs and robotics competitions,” he said in a GTC talk (watch a replay free with registration).

Foster, a 4H member since he was seven years old, believes the middle-school years are the best time to plant seeds. “These hands-on opportunities help children grow and learn — and they have results that last a lifetime,” he said.

A Celebration of Learning

On this World Youth Skills Day, we celebrate kids finding their way in the world.

JetBot powered by Jetson Nano 2GB.
A JetBot powered by Jetson Nano 2GB.

So far this year, 250 organizations around the globe have expressed interest in using NVIDIA’s educational tools in their curriculum. As part of a grant program, the company has given hundreds of Jetson Nano developer kits to educators in colleges, schools and nonprofit groups.

Our work with the Boys & Girls Clubs of Western Pennsylvania’s AI Pathways Institute also helps expand access to AI and robotics education to more students, particularly in traditionally underrepresented communities.

Released in October, the Jetson Nano 2GB Developer Kit packs quite a punch for its size — a whopping 472 gigaflops of AI performance. That’s enough to run Linux and CUDA software as well as AI training and inference jobs.

Students Get Certified in AI

The hardware is just the half of it. NVIDIA also certifies students and educators in AI skills through its Deep Learning Institute (DLI). Eight-hour classes require attendees to demonstrate their skills by building a working project, and they help them do it through online courses, videos and a repository of code to get started.

The curriculum is being embraced around the world from high schools in Korea to universities in Japan and Europe. For example, at Spain’s University of Málaga, more than a dozen students attended a three-day workshop, seven are now certified AI specialists and the university is looking to integrate Jetson into its curriculum.

In Taiwan last year when the pandemic was not a factor, Tseng ran nearly 20 events with 300 participants and a competition that drew seven teams of high schoolers — work that led to 200 people earning DLI certificates.

Teacher Gives Program an A+

A recent weekend event for educators drew more than 100 attendees including 30 college professors, some from fashion, hospitality and economics departments.

David Tseng of National Taiwan University of Science and Technology and CAVEDU
David Tseng of CAVEDU in Taiwan

“Schools are encouraging teachers to merge AI into their courses, so they are eager to find suitable content and DLI is very suitable because the documentation is good and it helps them get going right away,” said Tseng, whose company published a book in traditional Chinese to add to the curriculum.

The weekend event drew kudos from one of the professors who attended.

“Thanks to leaders like NVIDIA providing so many wonderful platforms and tools, I am more confident to teach AI in my next semester courses,” said Cheng-Ling Ying, a professor at Jinwen University of Science and Technology.

Making a Difference in Young Lives

Each teacher, each event sends out ripples that affect many young lives.

Back in Kansas, Foster said 4H STEM programs like the ones he runs now “really helped me on my path to become a computer system engineer working at Dell.”

Today, he’s one of 6,000 volunteers in a university extension program that serves 75,000 youth across five counties. “We want to empower youth … to make decisions about their future and go where they want in jobs and careers,” he said.

To learn more about how NVIDIA promotes youth and vocational education go to Jetson for AI Education.

The post A Sparkle in Their AIs: Students Worldwide Rev Robots with Jetson Nano appeared first on The Official NVIDIA Blog.

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A Grand Slam: GFN Thursday Scores 1,000th PC Game, Streaming Instantly on GeForce NOW

This GFN Thursday marks a new millennium for GeForce NOW.

By adding 13 games this week, our cloud game-streaming service now offers members instant access to 1,000 PC games.

That’s 1,000 games that members can stream instantly to underpowered PCs, Macs, Chromebooks, SHIELD TVs, Android devices, iPhones and iPads. Devices that otherwise wouldn’t dream of playing the latest PC hits now have access to 1,000 fully optimized games, streamed with GeForce performance.

The milestone marks an increase of more than 500 games since the service left beta less than 18 months ago.

And the best part? We’re just getting warmed up.

Playing with the Best

These are just a few of the amazing GeForce NOW-supporting games on sale during the Steam Summer Sale 2021.
All these games and more are part of the GeForce NOW library. What will you play today?

A grand milestone like this wouldn’t have been possible without the developers and publishers who opted in to stream their games on our open cloud-gaming service.

Publishers like Riot Games, Bungie, Paradox Interactive, Epic Games and more know that bringing their games to the cloud can be easy, and enables more gamers to play their titles. And partners like Square Enix have used GeForce NOW to make sure anyone and everyone can experience their new games, like Outriders, both as a demo and at launch.

These tremendous partners understand the value of making sure that members can play the PC games they already own across their devices. There are more than 300 of these partners who have shown how much they believe in our cloud gaming philosophy, with more joining every GFN Thursday.

Endless Choice

X3: Albion Prelude on GeForce NOW
There’s a bit of everything ready and waiting to be played on the cloud — including DLC and expansions, like X3: Albion Prelude, new this week.

With 1,000 games in the GeForce NOW library, including nearly 100 free-to-play games that all members have access to, there’s a title for every type of PC gamer.

Want to become a hero in a strange new land? RPGs like The Witcher 3: Game of the Year Edition put you in the middle of fantasy epics, while exploration games like ASTRONEER challenge you to survive on a strange, brightly colored planet.

Looking for a little history lesson? Travel back to ancient Greece in Assassin’s Creed Odyssey, or rule over the Middle Ages in Crusader Kings III.

Members can meet up with their friends, playing cooperatively in games like Destiny 2, Valheim and OUTRIDERS, or competitively in Rocket League and Counter-Strike: Global Offensive. Or they can enjoy a stunning story in acclaimed titles like Death Stranding, Life is Strange 2, Alan Wake and more.

Want to experience real-time ray tracing for yourself? Priority and Founders members play Control, Shadow of the Tomb Raider, Cyberpunk 2077 and more with RTX ON.

There’s a game for every mood. Feeling spooky? Try to survive in Dead by Daylight or Outlast. Feeling spooky and don’t want to be alone? Group up in Phasmophobia and shout at some ghosts. Maybe you’re only afraid of zombies? See how long you can survive in games like 7 Days to Die and Dying Light.

Feel like a collectable card game? Try out Legends of Runeterra or Magic The Gathering: Arena. Feel like a strategy game? How about a sci-fi 4X sim like Endless Space 2, or a historical take on tactics like Hearts of Iron II Complete? Every genre is playable instantly on GeForce NOW.

Looking for a Castaway moment, out in the middle of the ocean with only a shark and some distant dry land to keep you company? Check out Raft.

“Hang on, GeForce NOW,” you might say. “I want to actually play as the shark. Like, literally be a shark. Can you make that happen?” We’ve got that, too: Maneater is for you.

There’s always a new game to discover with a library this big, streaming instantly. And every GFN Thursday brings even more gaming goodness.

All of This and More

Alchemist Adventure on GeForce NOW
Explore a world full of adventure in Alchemist Adventure, an action RPG releasing this week that challenges you to recall the lost memories of your past.

Over a dozen games released this GFN Thursday, bringing GeForce NOW to the grand milestone. This week’s new additions to the cloud library are:

There’s a whole lot of games to play on GeForce NOW. What are you grinding this weekend? And what are some of your favorites among the 1,000-game library? Let us know on Twitter or in the comments below.

The post A Grand Slam: GFN Thursday Scores 1,000th PC Game, Streaming Instantly on GeForce NOW appeared first on The Official NVIDIA Blog.

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NVIDIA’s Liila Torabi Talks the New Era of Robotics Through Isaac Sim

Robots are not just limited to the assembly line. At NVIDIA, Liila Torabi works on making the next generation of robotics possible. Torabi is the senior product manager for Isaac Sim, a robotics and AI simulation platform powered by NVIDIA Omniverse.

Torabi spoke with NVIDIA AI Podcast host Noah Kravitz about the new era of robotics, one driven by making robots smarter through AI.

Isaac Sim is used to power photorealistic, physically accurate virtual environments to develop, test and manage AI-based robots.

Key Points From This Episode:

  • To get to a point where robots and humans can interact and work together, developers need to train the robots and simulate their behavior ahead of time to ensure performance, safety and a variety of other factors. This is where Isaac Sim comes into play.
  • For Torabi, the biggest technical hurdle is having the robot do more sophisticated jobs. Robot manipulation with different objects, shapes and environments is a challenge.

Tweetables:

“For robotics to get into the next era, we need it to be smarter, so we need the AI component to this.” — Liila Torabi [8:08]

“NVIDIA is well positioned for playing an important role in this next era of robotics because not only do we have the hardware for it, we know how to use this hardware to make this thing smarter. That’s why I’m very excited to see where we can go with Isaac Sim. ” — Liila Torabi [12:09]

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Robots can do amazing things. Compare even the most advanced robots to a three-year-old, however, and they can come up short. UC Berkeley Professor Pieter Abbeel has pioneered the idea that deep learning could be the key to bridging that gap: creating robots that can learn how to move through the world more fluidly and naturally.

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The post NVIDIA’s Liila Torabi Talks the New Era of Robotics Through Isaac Sim appeared first on The Official NVIDIA Blog.

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AutoX Unveils Full Self-Driving System Powered by NVIDIA DRIVE

Your robotaxi is arriving soon.

Self-driving startup AutoX last week took the wraps off its “Gen5” self-driving system. The autonomous driving platform, which is specifically designed for robotaxis, uses NVIDIA DRIVE automotive-grade GPUs to reach up to 2,200 trillion operations per second (TOPS) of AI compute performance.

In January, AutoX launched a commercial robotaxi system in Shenzhen, China, becoming one of the first autonomous driving companies in the world to provide full self-driving mobility services with no safety driver behind the wheel. The Gen5 system is the next step in its global rollout of safer, more efficient autonomous transportation.

“Safety is key. We need higher processing performance for safe and scalable robotaxi operations,” said Jianxiong Xiao, founder and CEO at AutoX. “With NVIDIA DRIVE, we now have power for more redundancy in a form factor that is automotive grade and more compact.”

Zero Blind Spots

In developing safe self-driving technology, AutoX is aimed at solving the toughest environments first — specifically high-traffic, urban areas.

At the Gen5 Release Event, the company livestreamed its fully driverless robotaxi transporting a passenger through challenging narrow streets in China, called the “Urban Village.”

Safely navigating such chaotic streets requires sensors that can detect obstacles and other road users with the highest levels of accuracy. The Gen5 system relies on 28 automotive-grade camera sensors generating more than 200 million pixels per frame 360-degrees around the car. (For comparison, a single high-definition video frame contains about 2 million pixels.)

In addition to cameras, the robotaxi system includes six high-resolution lidar sensors that produce 15 million points per second and surround 4D radar.

At the center of the Gen5 system are two NVIDIA Ampere architecture GPUs that deliver 900 TOPS each for a truly level 4 autonomous, production platform. With this unprecedented level of AI compute at the core, Gen5 has enough performance to power ultra complex self-driving DNNs while maintaining the compute headroom for more advanced upgrades.

This capability makes it possible for the vehicles to react to high-traffic situations — like dozens of motorcycles and scooters cutting in or riding the opposite way at the same time — in real time, and continually improving, learning how to manage new scenarios as they arise.

More Stops Added

The Shenzhen fully driverless robotaxi service is just the first stop in AutoX’s roadmap to deploy a global driverless vehicle platform.

With a population of more than 12 million people and ranking in the top 50 of global cities with the heaviest traffic, Shenzhen provides an ideal setting for developing a scalable robotaxi model.

The startup plans to roll out thousands of autonomous vehicles powered by the Gen5 system over the next couple of years and expand to multiple cities around the world. AutoX is working with partners such as Stellantis and Honda to integrate their technology in a variety of vehicle platforms.

By leveraging the open, scalable NVIDIA DRIVE platform for each of these use cases, the opportunities for the road ahead are limitless.

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NVIDIA Spotlights GeForce Partners at COMPUTEX

Highlighting deep support from a flourishing roster of GeForce partners, NVIDIA’s Jeff Fisher delivered a virtual keynote at COMPUTEX 2021 in Taipei Tuesday.

Fisher, senior vice president of NVIDIA’s GeForce business, announced a pair of powerful new gaming GPUs — the GeForce RTX 3080 Ti and GeForce RTX 3070 Ti — and detailed the fast-growing adoption of NVIDIA RTX technologies.

The virtual keynote, which led with Fisher talking about gaming and then NVIDIA’s Manuvir Das, head of enterprise computing, talking about AI and enterprise platforms (see wrapup, here), began by highlighting NVIDIA’s deep ties to Taiwan.

Deep Roots in Taiwan

Fisher announced the release of a mod — one of thousands for the hyperrealistic flight simulator — paying tribute to Taipei.

“We miss Taipei and wish we could be there in person for COMPUTEX,” Fisher said. “So we created Taipei City in Microsoft Flight Sim and flew in virtually on a GeForce RTX 3080.”

The callout was a tribute to NVIDIA’s many close partners in Taiwan, including Acer, AOC, ASUS, GIGABYTE, MSI and Palit.

COMPUTEX is also a key gathering point for partners from around the world, including Alienware, Colorful, Dell, EVGA, Gainward, Galax, HP, Inno3D, Lenovo, PNY, Razer, ViewSonic and Zotac.

“It’s always great to talk directly to our partners, and this year we have a lot to talk about,” Fisher said.

GeForce Partners in Every Category

Throughout his talk, Fisher highlighted NVIDIA’s close ties to partners in Taiwan — and throughout the world — in gaming laptops, desktop GPUs, studio laptops and G-SYNC displays.

Thanks to decades of work with partners, gaming laptops are thriving, and Fisher spotlighted six GeForce RTX laptops from Acer, Dell and HP.

This year brought a record launch for RTX laptops, with over 140 models from every manufacturer.

Starting at $799 and featuring Max-Q, a collection of NVIDIA technologies for making gaming laptops thinner, lighter and more powerful, “there is now an RTX laptop for every gamer,” Fisher said.

Highlighting one example, Fisher announced the Alienware x15, an ultra-thin, GeForce RTX 3080 laptop.

Powered by Max-Q technologies including Dynamic Boost 2.0, WhisperMode 2.0 and Advanced Optimus, and featuring a 1440p display, “it is the world’s most powerful sub-16mm 15-inch gaming laptop,” Fisher said.

In the desktop category, the RTX family of desktop GPUs gets a new flagship gaming GPU, the GeForce RTX 3080 Ti, and the GeForce RTX 3070 Ti.

NVIDIA partners announced 98 new desktop GPU products, with 11 key partners announcing new RTX 3080 Ti and 3070 Ti desktop graphics cards.

With second-generation RT Cores and third-generation Tensor Cores, the NVIDIA Ampere architecture is “our greatest generational leap ever,” Fisher said. “The 80 Ti class of GPUs represents the best of our gaming lineup.”

For 3D designers, video editors and photographers, NVIDIA developed NVIDIA Studio. These are specially configured systems, optimized and tested for creator workflows, and supported with a monthly cadence of Studio drivers, Fisher said.

NVIDIA partners announced 8 new Studio products, including six ConceptD laptops from Acer and two laptops from HP.

The 14-inch HP Envy brings the capabilities of RTX to an ultra-portable laptop that’s “great for students and creators on the go,” Fisher said.

The new Acer ConceptD offers a variety of traditional clamshell options and an Ezel sketch board design to give creators even more flexibility, Fisher said.

In displays, NVIDIA partners announced five new G-SYNC products. They included two G-SYNC ULTIMATE displays and three G-SYNC displays from Acer, MSI and ViewSonic.

“G-SYNC introduced stutter-free gaming,” Fisher said. “With over 20 trillion buttery-smooth pixels now shipped once you game with G-SYNC, there is no turning back.”

The spate of announcements — highlighted in Fisher’s keynote — are being celebrated throughout the week at COMPUTEX.

Acer, Alienware, and MSI all had special digital activations to support their new products.

“Thanks to all our partners who are just as excited as we are about reinventing this market, and are joining us in the next major leap forward,” Fisher said.

 

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Microsoft Azure Announces General Availability of NVIDIA A100 GPU VMs

Microsoft Azure has announced the general availability of the ND A100 v4 VM series, their most powerful virtual machines for supercomputer-class AI and HPC workloads, powered by NVIDIA A100 Tensor Core GPUs and NVIDIA HDR InfiniBand.

NVIDIA collaborated with Azure to architect this new scale-up and scale-out AI platform, which brings together groundbreaking NVIDIA Ampere architecture GPUs, NVIDIA networking technology and the power of Azure’s high-performance interconnect and virtual machine fabric to make AI supercomputing accessible to everyone.

When solving grand challenges in AI and HPC, scale is everything. Natural language processing, recommendation systems, healthcare research, drug discovery and energy, among other areas, have all seen tremendous progress enabled by accelerated computing.

Much of that progress has come from applications operating at massive scale. To accelerate this trend, applications need to run on architecture that is flexible, accessible and can both scale up and scale out.

The ND A100 v4 VM brings together eight NVIDIA A100 GPUs in a single VM with the NVIDIA HDR InfiniBand that enables 200Gb/s data bandwidth per GPU. That’s a massive 1.6 Tb/s of interconnect bandwidth per VM.

And, for the most demanding AI and HPC workloads, these can be further scaled out to thousands of NVIDIA A100 GPUs under the same low-latency InfiniBand fabric, delivering both the compute and networking capabilities for multi-node distributed computing.

Ready for Developers

Developers have multiple options to get the most performance out of the NVIDIA A100 GPUs in the ND A100 v4 VM for their applications, both for application development and managing infrastructure once those applications are deployed.

To simplify and speed up development, the NVIDIA NGC catalog offers ready-to-use GPU-optimized application frameworks, containers, pre-trained models, libraries, SDKs and Helm charts. With the prebuilt NVIDIA GPU-optimized Image for AI and HPC on the Azure Marketplace, developers can get started with GPU-accelerated software from the NGC catalog with just a few clicks.

The ND A100 v4 VMs are also supported in the Azure Machine Learning service for  interactive AI development, distributed training, batch inferencing and automation with ML Ops.

Deploying machine learning pipelines in production with ND A100 v4 VMs is further simplified using the NVIDIA Triton Inference Server, an open-source inference serving application that’s integrated with Azure ML to maximize both GPU and CPU performance and utilization to help minimize the operational costs of deployment.

Developers and infrastructure managers will soon also be able to use Azure Kubernetes Service, a fully managed Kubernetes service to deploy and manage containerized applications on the ND A100 v4 VMs, with NVIDIA A100 GPUs.

Learn more about the ND A100 v4 VMs on Microsoft Azure and get started with building innovative solutions on the cloud.

For more, watch the GTC21 talk I co-presented on “Azure: Empowering the World with High-Ambition AI and HPC” with Girish Bablani, corporate vice president of Microsoft.

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