PyTorch 2 paper and tutorial @ ASPLOS 2024

The PyTorch team is excited to share that our paper on PyTorch 2 has been accepted for presentation at the ACM International Conference on Architectural Support for Programming Languages and Operating Systems (ASPLOS), scheduled to take place from April 27 to May 1, 2024, in San Diego, CA, USA.

The paper delves into the implementation of torch.compile and highlights the key technologies driving it, including TorchDynamo (graph capture), TorchInductor (backend compiler), and Dynamic Shape support.

During the ASPLOS conference, we’ll be conducting a tutorial on Saturday, April 27, focusing on the inner workings of PyTorch 2 and how systems researchers can leverage and build upon it. Stay tuned for more details as the event approaches – we look forward to your participation!

A preview of the paper is attached below:

Title: PyTorch 2: Faster Machine Learning Through Dynamic Python Bytecode Transformation and Graph Compilation. Full Paper PDF

Abstract

This paper introduces two extensions to the popular PyTorch machine learning framework, TorchDynamo and TorchInductor, which implement the torch.compile feature released in PyTorch 2. TorchDynamo is a Python-level just-in-time (JIT) compiler that enables graph compilation in PyTorch programs without sacrificing the flexibility of Python. It achieves this by dynamically modifying Python bytecode before execution and extracting sequences of PyTorch operations into an FX graph, which is then JIT compiled using one of many extensible backends. TorchInductor is the default compiler backend for TorchDynamo, which translates PyTorch programs into OpenAI’s Triton for GPUs and C++ for CPUs. Results show that TorchDynamo is able to capture graphs more robustly than prior approaches while adding minimal overhead, and TorchInductor is able to provide a 2.27x inference and 1.41x training geometric mean speedup on an NVIDIA A100 GPU across 180+ real-world models, which outperforms six other compilers. These extensions provide a new way to apply optimizations through compilers in eager mode frameworks like PyTorch.

Authors

Jason Ansel (Meta); Edward Yang (Meta); Horace He (Meta); Natalia Gimelshein (OpenAI); Animesh Jain (Meta); Michael Voznesensky (Meta); Bin Bao (Meta); David Berard (Meta); Geeta Chauhan (Meta); Anjali Chourdia (Meta); Will Constable (Meta); Alban Desmaison (Meta); Zachary DeVito (Meta); Elias Ellison (Meta); Will Feng (Meta); Jiong Gong (Intel); Michael Gschwind (Meta); Brian Hirsh (Meta); Sherlock Huang (Meta); Laurent Kirsch (Meta); Michael Lazos (Meta); Yanbo Liang (Meta); Jason Liang (Meta); Yinghai Lu (Meta); CK Luk (Meta); Bert Maher (Meta); Yunjie Pan (University of Michigan); Christian Puhrsch (Meta); Matthias Reso (Meta); Mark Saroufim (Meta); Helen Suk (Meta); Michael Suo (Meta); Phil Tillet (OpenAI); Eikan Wang (Intel); Xiaodong Wang (Meta); William Wen (Meta); Shunting Zhang (Meta); Xu Zhao (Meta); Keren Zhou (OpenAI & George Mason University); Richard Zou (Meta); Ajit Mathews (Meta); Gregory Chanan (Meta); Peng Wu (Meta); Soumith Chintala (Meta)

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What’s New in PyTorch Documentation

Greetings to the PyTorch community! Here is a quick update on PyTorch docs.

In November 2023, we successfully conducted a PyTorch Docathon, a community event where PyTorch community members gathered together to improve PyTorch documentation and tutorials. This event saw a global participation of contributors who dedicated their time and effort to enhance our docs. We extend our sincere gratitude to everyone involved.

A key accomplishment of the Docathon was the comprehensive work carried out on docstrings. Our community contributors meticulously reviewed and improved the docstrings based on the provided tasks.

In addition to that, we’ve added three new tutorials that showcase real-world applications of PyTorch. We are particularly proud that two of these tutorials were contributed by PyTorch ecosystem partners.

Here is the new tutorials for you to explore:

  • Whole Slide Image Classification Using PyTorch and TIAToolbox —This tutorial demonstrates how to classify Whole Slide Images (WSIs) using PyTorch deep learning models with TIAToolbox, which are images of human tissue samples used by pathologists and researchers to study diseases like cancer at the microscopic level.
  • Semi-Supervised Learning using USB built upon PyTorch – This tutorial introduces USB, a flexible and modular semi-supervised learning framework based on PyTorch, demonstrating its ease of use in training a FreeMatch/SoftMatch model on CIFAR-10 using pre-trained ViT and its adaptability to various algorithms and imbalanced datasets.
  • Deploying a PyTorch Stable Diffusion model as a Vertex AI Endpoint – This tutorial provides a step-by-step guide on how to streamline the deployment of a PyTorch Stable Diffusion model (v1.5) using Vertex AI, a fully-managed machine learning platform, by creating a custom TorchServe handler, uploading model artifacts to Google Cloud Storage, creating a Vertex AI model with the model artifacts and a prebuilt PyTorch container image, and finally deploying the model onto an endpoint.

We’re planning more community events this year, so stay tuned!

And finally, we just published new 2.2 PyTorch documentation and tutorials. Check it out!

Best regards,
The PyTorch Team

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PyTorch 2.2: FlashAttention-v2 integration, AOTInductor

We are excited to announce the release of PyTorch® 2.2 (release note)! PyTorch 2.2 offers ~2x performance improvements to scaled_dot_product_attention via FlashAttention-v2 integration, as well as AOTInductor, a new ahead-of-time compilation and deployment tool built for non-python server-side deployments.

This release also includes improved torch.compile support for Optimizers, a number of new inductor optimizations, and a new logging mechanism called TORCH_LOGS.

Please note that we are deprecating macOS x86 support, and PyTorch 2.2.x will be the last version that supports macOS x64.

Along with 2.2, we are also releasing a series of updates to the PyTorch domain libraries. More details can be found in the library updates blog.

This release is composed of 3,628 commits and 521 contributors since PyTorch 2.1. We want to sincerely thank our dedicated community for your contributions. As always, we encourage you to try these out and report any issues as we improve 2.2. More information about how to get started with the PyTorch 2-series can be found at our Getting Started page.

Summary:

  • scaled_dot_product_attention (SDPA) now supports FlashAttention-2, yielding around 2x speedups compared to previous versions.
  • PyTorch 2.2 introduces a new ahead-of-time extension of TorchInductor called AOTInductor, designed to compile and deploy PyTorch programs for non-python server-side.
  • torch.distributed supports a new abstraction for initializing and representing ProcessGroups called device_mesh.
  • PyTorch 2.2 ships a standardized, configurable logging mechanism called TORCH_LOGS.
  • A number of torch.compile improvements are included in PyTorch 2.2, including improved support for compiling Optimizers and improved TorchInductor fusion and layout optimizations.
  • Please note that we are deprecating macOS x86 support, and PyTorch 2.2.x will be the last version that supports macOS x64.
Stable Beta Performance Improvements
FlashAttention-2 Integration Inductor optimizations
AOTInductor aarch64 optimizations
TORCH_LOGS
device_mesh
Optimizer compilation

*To see a full list of public feature submissions click here.

Beta Features

[Beta] FlashAttention-2 support in torch.nn.functional.scaled_dot_product_attention

torch.nn.functional.scaled_dot_product_attention (SDPA) now supports FlashAttention-2, yielding around 2x speedups (compared to the previous version) and reaching ~50-73% of theoretical maximum FLOPs/s on A100 GPUs.

More information is available on FlashAttention-2 in this paper.

For a tutorial on how to use SDPA please see this tutorial.

[Beta] AOTInductor: ahead-of-time compilation and deployment for torch.export-ed programs

AOTInductor is an extension of TorchInductor, designed to process exported PyTorch models, optimize them, and produce shared libraries as well as other relevant artifacts. These compiled artifacts can be deployed in non-Python environments, which are frequently employed for inference on the server-side. Note that AOTInductor supports the same backends as Inductor, including CUDA, ROCm, and CPU.

For more information please see the AOTInductor tutorial.

[Beta] Fine-grained configurable logging via TORCH_LOGS

PyTorch now ships a standardized, configurable logging mechanism that can be used to analyze the status of various subsystems such as compilation and distributed operations.

Logs can be enabled via the TORCH_LOGS environment variable. For example, to set the log level of TorchDynamo to logging.ERROR and the log level of TorchInductor to logging.DEBUG pass TORCH_LOGS=”-dynamo,+inductor” to PyTorch.

For more information, please see the logging documentation and tutorial.

[Beta] torch.distributed.device_mesh

PyTorch 2.2 introduces a new abstraction for representing the ProcessGroups involved in distributed parallelisms called torch.distributed.device_mesh. This abstraction allows users to represent inter-node and intra-node process groups via an N-dimensional array where, for example, one dimension can data parallelism in FSDP while another could represent tensor parallelism within FSDP.

For more information, see the device_mesh tutorial.

[Beta] Improvements to torch.compile-ing Optimizers

A number of improvements have been made to torch.compile-ing Optimizers including less overhead and support for cuda graphs.

More technical details of the improvements are available on dev-discuss, and a recipe for torch.compile-ing optimizers is available here.

Performance Improvements

Inductor Performance Optimizations

A number of performance optimizations have been added to TorchInductor including horizontal fusion support for torch.concat, improved convolution layout optimizations, and improved scaled_dot_product_attention pattern matching.

For a complete list of inductor optimizations, please see the Release Notes.

aarch64 Performance Optimizations

PyTorch 2.2 includes a number of performance enhancements for aarch64 including support for mkldnn weight pre-packing, improved ideep primitive caching, and improved inference speed via fixed format kernel improvements to OneDNN.

For a complete list of aarch64 optimizations, please see the Release Notes.

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New Library Updates in PyTorch 2.2

Summary

We are bringing a number of improvements to the current PyTorch libraries, alongside the PyTorch 2.2 release. These updates demonstrate our focus on developing common and extensible APIs across all domains to make it easier for our community to build ecosystem projects on PyTorch.

Latest Stable Library Versions (Full List)*
TorchArrow 0.1.0 TorchRec 0.6.0 TorchVision 0.17
TorchAudio 2.2.0 TorchServe 0.9.0 TorchX 0.7.0
TorchData 0.7.1 TorchText 0.17.0 PyTorch on XLA Devices 2.1

*To see prior versions or (unstable) nightlies, click on versions in the top left menu above ‘Search Docs’.

TorchRL

Feature: TorchRL’s Offline RL Data Hub

TorchRL now provides one of the largest dataset hubs for offline RL and imitation learning, and it all comes under a single data format (TED, for TorchRL Episode Data format). This makes it possible to easily swap from different sources in a single training loop. It is also now possible to easily combine datasets of different sources through the ReplayBufferEnsemble class. The data processing is fully customizable. Sources include simulated tasks (Minari, D4RL, VD4RL), robotic datasets (Roboset, OpenX Embodied dataset) and gaming (GenDGRL/ProcGen, Atari/DQN). Check these out in the documentation.

Aside from these changes, our replay buffers can now be dumped on disk using the .dumps() method which will serialize the buffers on disk using the TensorDict API which is faster, safer and more efficient than using torch.save.

Finally, replay buffers can now be read and written from separate processes on the same machine without any extra code needed from the user!

TorchRL2Gym environment API

To facilitate TorchRL’s integration in existing code-bases and enjoy all the features of TorchRL’s environment API (execution on device, batched operations, transforms…) we provide a TorchRL-to-gym API that allows users to register any environment they want in gym or gymnasium. This can be used in turn to make TorchRL a universal lib-to-gym converter that works across stateless (eg, dm_control) and stateless (Brax, Jumanji) environments. The feature is thoroughly detailed in the doc. The info_dict reading API has also been improved.

Environment speedups

We added the option of executing environments on a different environment than the one used to deliver data in ParallelEnv. We also speeded up the GymLikeEnv class to a level that now makes it competitive with gym itself.

Scaling objectives

The most popular objectives for RLHF and training at scale (PPO and A2C) are now compatible with FSDP and DDP models!

TensorDict

Feature: MemoryMappedTensor to replace MemmapTensor

We provide a much more efficient mmap backend for TensorDict; MemoryMappedTensor, which directly subclasses torch.Tensor. It comes with a bunch of utils to be constructed, such as from_tensor, empty and many more. MemoryMappedTensor is now much safer and faster than its counterpart. The library remains fully compatible with the previous class to facilitate transition.

We also introduce a new set of multithreaded serialization methods that make tensordict serialization highly competitive with torch.save, with serialization and deserialization speeds for LLMs more than 3x faster than with torch.save.

Feature: Non-tensor data within TensorDict

It is not possible to carry non-tensor data through the NonTensorData tensorclass. This makes it possible to build tensordicts with metadata. The memmap-API is fully compatible with these values, allowing users to seamlessly serialize and deserialize such objects. To store non-tensor data in a tensordict, simply assign it using the __setitem__ method.

Efficiency improvements

Several methods runtime have been improved, such as unbind, split, map or even TensorDict instantiation. Check our benchmarks!

TorchRec/fbgemm_gpu

VBE

TorchRec now natively supports VBE (variable batched embeddings) within the EmbeddingBagCollection module. This allows variable batch size per feature, unlocking sparse input data deduplication, which can greatly speed up embedding lookup and all-to-all time. To enable, simply initialize KeyedJaggedTensor with stride_per_key_per_rank and inverse_indices fields, which specify batch size per feature and inverse indices to reindex the embedding output respectively.

In addition to the TorchRec library changes, fbgemm_gpu has added the support for variable batch size per feature in TBE. VBE is enabled on split TBE training for both weighted and unweighted cases. To use VBE, please make sure to use the latest fbgemm_gpu version.

Embedding offloading

This technique refers to using CUDA UVM to cache ‘hot’ embeddings (i.e. store embedding tables on host memory with cache on HBM memory), and prefetching the cache. Embedding offloading allows running a larger model with fewer GPUs, while maintaining competitive performance. Use the prefetching pipeline (PrefetchTrainPipelineSparseDist) and pass in per-table cache load factor and the prefetch_pipeline flag through constraints in the planner to use this feature.

Fbgemm_gpu has introduced UVM cache pipeline prefetching in v0.5.0 for TBE performance speedup. This allows cache-insert to be executed in parallel with TBE forward/backward. To enable this feature, please be sure to use the latest fbgemm_gpu version.

Trec.shard/shard_modules

These APIs replace embedding submodules with its sharded variant. The shard API applies to an individual embedding module while the shard_modules API replaces all embedding modules and won’t touch other non-embedding submodules.

Embedding sharding follows similar behavior to the prior TorchRec DistributedModuleParallel behavior, except the ShardedModules have been made composable, meaning the modules are backed by TableBatchedEmbeddingSlices which are views into the underlying TBE (including .grad). This means that fused parameters are now returned with named_parameters(), including in DistributedModuleParallel.

TorchVision

The V2 transforms are now stable!

The torchvision.transforms.v2 namespace was still in BETA stage until now. It is now stable! Whether you’re new to Torchvision transforms, or you’re already experienced with them, we encourage you to start with Getting started with transforms v2 in order to learn more about what can be done with the new v2 transforms.

Browse our main docs for general information and performance tips. The available transforms and functionals are listed in the API reference. Additional information and tutorials can also be found in our example gallery, e.g. Transforms v2: End-to-end object detection/segmentation example or How to write your own v2 transforms.

Towards torch.compile() support

We are progressively adding support for torch.compile() to torchvision interfaces, reducing graph breaks and allowing dynamic shape.

The torchvision ops (nms, [ps_]roi_align, [ps_]roi_pool and deform_conv_2d) are now compatible with torch.compile and dynamic shapes.

On the transforms side, the majority of low-level kernels (like resize_image() or crop_image()) should compile properly without graph breaks and with dynamic shapes. We are still addressing the remaining edge-cases, moving up towards full functional support and classes, and you should expect more progress on that front with the next release.

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Accelerating Generative AI with PyTorch IV: Seamless M4T, fast

Accelerating Generative AI with PyTorch IV: Seamless M4T, fast

This post is the fourth part of a multi-series blog focused on how to accelerate generative AI models with pure, native PyTorch. To skip to the code, check out our github (seamless_communication, fairseq2). We are excited to share a breadth of newly released PyTorch performance features alongside practical examples to see how far we can push PyTorch native performance. In part one, we showed how to accelerate Segment Anything over 8x using only pure, native PyTorch. In part two, we showed how to accelerate Llama-7B by almost 10x using only native PyTorch optimizations. In part three, we showed how to accelerate text-to-image diffusion models up to 3x using only native Pytorch optimizations.

In this blog, we’ll focus on speeding up FAIR’s Seamless M4T-v2 model resulting in 2x speedup for text decoder module and 30x for vocoder module, resulting in 2.7x speedup for end-to-end inference, with no loss of accuracy by using CUDA Graph and native PyTorch optimization:

End to End Inference Speedup

Introduction

Seamless M4T is an open-source foundational speech/text translation and transcription technology developed by FAIR. Seamless M4T is a massively multilingual and multimodal machine translation model, with the latest version (Seamless M4T-v2) released on November 30th, 2023. The high-level model architecture of Seamless M4T-v2 is illustrated in Figure 1.

Model Architecture of Seamless M4T-v2

Figure 1. Model Architecture of Seamless M4T-v2.

Accelerating inference latency is crucial for translation models to improve user experience through faster communication across languages. In particular, batch_size=1 is often used for fast translation where latency matters a lot in applications such as chatbots, speech translation, and live subtitling. Therefore, we conducted the performance analysis on inference with batch_size=1, as shown in Figure 2 to understand the Amdahl’s Law bottleneck. Our results indicate that the text decoder and vocoder are the most time-consuming modules, accounting for 61% and 23% of the inference time, respectively.

Text decoder and vocoder are the most time consuming module. Breakdown of inference time by modules for English-Spanish S2ST (Speech-to-Speech-Text) task for batch_size=1 on A100 GPU.

Figure 2. Text decoder and vocoder are the most time consuming module. Breakdown of inference time by modules for English-Spanish S2ST (Speech-to-Speech-Text) task for batch_size=1 on A100 GPU.

To take a closer look at the performance bottleneck of the text decoder and vocoder, we analyzed GPU traces for the text decoder and vocoder for the 8th sample for the English-Spanish translation example of FLEURS dataset as shown in Figure 3. It revealed that the text decoder and vocoder are heavily CPU-bound modules. We observed a significant gap incurred by CPU overhead that delayed the launch of GPU kernels, resulting in a substantial increase in the execution time for both the modules.

CPU and GPU trace for Text Decoder

(a) CPU and GPU trace for Text Decoder

CPU and GPU trace for Vocoder

(b) CPU and GPU trace for Vocoder

Figure 3. Text Decoder and Vocoder are heavily CPU-bound modules. CPU and GPU trace for (a) Text Decoder (b) Vocoder for the 8th sample for English-Spanish translation example of FLEURS dataset. The trace is obtained by running inference with batch_size=1 on A100 gpu.

Based on the real-system performance analysis results that text_decoder and vocoder are heavily CPU bound modules in Seamless M4T-v2, we enabled torch.compile + CUDA Graph to those modules. In this post, we share modifications required to enable torch.compile + CUDA Graph on each module for batch_size=1 inference scenario, discussion on CUDA Graph and next step plans.

Torch.compile with CUDA Graph

torch.compile is a PyTorch API that allows users to compile PyTorch models into a standalone executable or script which is generally used for optimizing model performance by removing unnecessary overhead.

CUDA Graph is a feature provided by NVIDIA that allows for the optimization of kernel launches in CUDA applications. It creates an execution graph of CUDA kernels, which can be pre-processed and optimized by the driver before being executed on the GPU. The main advantage of using CUDA Graph is that it reduces the overhead associated with launching individual kernels, as the graph can be launched as a single unit, reducing the number of API calls and data transfers between the host and device. This can lead to significant performance improvements, especially for applications that have a large number of small kernels or repeat the same set of kernels multiple times. If this is something you are interested in learning more about, check out this paper that highlights the important role of data for accelerated computing: Where is the data? Why you cannot debate CPU vs. GPU performance without the answer by our own Kim Hazelwood! This is when NVIDIA was heavily investing in general-purpose GPU (GPGPUs) and before deep learning revolutionized the computing industry!

However, because CUDA Graph operates on 1) fixed memory pointer, 2) fixed shape of tensors, that are recorded at the compile time, we introduced the following improvements for CUDA Graph to be reused across multiple sizes of inputs to prevent CUDA Graph generation for each iteration and let the data inside CUDA Graph be reused across different runs to share KV Cache for multiple decoding steps.

Text Decoder

The Text Decoder in Seamless is a decoder from NLLB [1] that performs T2TT (Text to Text Translation). Also, this module is a CPU-bound model where gpu execution time is not long enough to hide CPU overhead because of the nature of auto-regressive generation that requires sequential processing of tokens, which limits the amount of parallelism that can be achieved on the GPU. Based on this observation, we enabled torch.compile + CUDA Graph for the text decoders to reduce the dominating CPU overhead as shown in Figure 4.

CPU and GPU trace for Text Decoder after torch.compile + CUDA Graph are enabled

Figure 4. CPU and GPU trace for Text Decoder after torch.compile + CUDA Graph are enabled.

1. Updating and retrieving KV cache

During inference, the text decoder has two computation phases: a prefill phase that consumes the prompt and an incremental generation phase that generates output tokens one by one. Given a high enough batch size or input length, prefill operates on a sufficiently high number of tokens in parallel — GPU performance is the bottleneck and the CPU overheads do not impact performance significantly. On the other hand, incremental token generation is always executed with sequence length 1 and it is often executed with a small batch size (even 1), e.g. for interactive use cases. Thus, incremental generation can be limited by the CPU speed and thus is a good candidate for torch.compile + CUDA Graph.

However, during the incremental token generation phase, the sequence_length dimension of key and value involved in the attention computation increases by one with each step while the sequence length of query always remains 1. Specifically, key/value are generated by appending the newly computed key/value of sequence length 1 to the key/value stored in the KV cache so far. But as mentioned above, CUDA Graph records all the shapes of tensors during compilation and replay with the recorded shapes. Thus, few modifications have been made to address this issue following the great work here.

a) We modify the KV-cache handling to take the indices in which to write new values in a CUDA Tensor (i.e., valid_seq_pos) rather than a Python integer.

Modification to KV cache append and get

Figure 5. Modification to KV cache append and get

b) We also modify attention to work with the fixed shape of key and value over the max_seq_length. We only compute softmax over the sequence positions up to the current decoding step (i.e., valid_seq_pos) . To mask out sequence positions > current decoding step (i.e., valid_seq_pos), we create a boolean mask tensor (i.e., mask) where sequence positions > valid_seq_pos are set to False.

Helper function to generate valid_seq_pos and mask

Figure 6. Helper function to generate valid_seq_pos and mask

It’s important to post that these modifications result in an increase in the amount of computation required, as we compute attention over more sequence positions than necessary (up to max_seq_length). However, despite this drawback, our results demonstrate that torch.compile + CUDA Graph still provide significant performance benefits compared to standard PyTorch code.

c) As different inference samples have different sequence length, it also generates different shapes of inputs that are to be projected to key and value for the cross attention layers. Thus, we pad the input to have a static shape and generate a padding mask to mask out padded output.

2. Memory Pointer Management

As CUDA Graph records memory pointers along with the shape of tensors, it is important to make different inference samples to correctly reference the recorded memory pointer (e.g., KV cache) to avoid compiling CUDA Graph for each inference sample. However, some parts of the Seamless codebase made different inference samples to refer to different memory addresses, so we made modifications to improve the memory implications.

e) Seamless adopts beam search as a text decoding strategy. In the beam search process, we need to perform KV cache reordering for all the attention layers for each incremental decoding step to make sure each selected beam performs with corresponding KV cache as shown in the code snippet below.

KV cache reordering operation for beam search decoding strategy

Figure 8. KV cache reordering operation for beam search decoding strategy.

The above code allocates new memory space and overwrites the original memory pointer for cache_k and cache_v. Thus we modified KV cache reordering to keep the memory pointer of each cache as was recorded during compilation by using copy_ operator.

In-place update for KV cache using copy_ operator

Figure 9. In-place update for KV cache using copy_ operator

f) After enabling torch.compile + CUDA Graph to text decoder by modifying the code as mentioned above, the overhead of text decoder shifts to KV cache reordering as shown in Figure 10. KV cache reordering repeatedly calls index_select 96 times (assuming 24 decoder layers where each layer consists of two types of attention layers with cache for key and value).

CPU and GPU trace for Text Decoder after enabling torch.compile + CUDA Graph

Figure 10. CPU and GPU trace for Text Decoder after enabling torch.compile + CUDA Graph.

As part of accelerating text decoder, we additionally applied torch.compile to KV cache reordering to benefit from fusing kernels as shown in Figure 11. Note that we cannot use CUDA Graph here (mode='max-autotune') here, because copy_ operation modifies the inputs which violates the static input requirement of CUDA graph version in torch.compile.

Applying torch.compile to KV Cache reordering

Figure 11. Applying torch.compile to KV Cache reordering.

As a result of enabling torch.compile to KV cache reordering, the gpu kernels that were launched separately (Figure 12(a)) are now fused so there are much fewer gpu kernels to launch (Figure 12(b)).

CPU and GPU trace for KV cache reordering before enabling torch.compile

(a) CPU and GPU trace for KV cache reordering before enabling torch.compile

CPU and GPU trace for KV cache reordering after enabling torch.compile

(b) CPU and GPU trace for KV cache reordering after enabling torch.compile

Figure 12. CPU and GPU trace for KV cache reordering (a) before and (b) after enabling torch.compile

Vocoder

Vocoder in Seamless is a HiFi-GAN unit-vocoder that converts generated units to waveform output where an unit is a representation of speech that combines different aspects such as phonemes and syllables, which can be used to generate sounds that are audible to humans. Vocoder is a relatively simple module that consists of Conv1d and ConvTranspose1d layers and is a CPU bound module as shown in FIgure 3. Based on this observation, we decided to enable torch.compile + CUDA Graph for vocoder to reduce the disproportionally large CPU overhead as shown in Figure 10. But there were several fixes to be made.

CPU and GPU trace for Vocoder after torch.compile + CUDA Graph are enabled

Figure 13. CPU and GPU trace for Vocoder after torch.compile + CUDA Graph are enabled.

a) The input tensor shape of the vocoder is different across different inference samples. But as CUDA Graph records the shape of tensors and replays them, we had to pad the input to the fixed size with zeros. Since vocoder only consists of Conv1d layers, we do not need an additional padding mask, and padding with zeros is sufficient.

b) Vocoder consists of conv1d layers wrapped with torch.nn.utils.weight_norm (see here). However, applying torch.compile directly to Vocoder incurs graph break as below, which leads to suboptimal performance improvement. This graph break happens inside the hook handling part in the PyTorch code of weight_norm.

[1/0_2] torch._dynamo.symbolic_convert.__graph_breaks: [DEBUG] Graph break: setattr(UserDefinedObjectVariable) <function Module.__setattr__ at 0x7fac8f483c10> from user code at:
[1/0_2] torch._dynamo.symbolic_convert.__graph_breaks: [DEBUG]   File "/mnt/fsx-home/yejinlee/yejinlee/seamless_communication/src/seamless_communication/models/vocoder/vocoder.py", line 49, in forward
[1/0_2] torch._dynamo.symbolic_convert.__graph_breaks: [DEBUG]     return self.code_generator(x, dur_prediction)  # type: ignore[no-any-return]1/0_2] torch._dynamo.symbolic_convert.__graph_breaks: [DEBUG]   File "/data/home/yejinlee/mambaforge/envs/fairseq2_12.1/lib/python3.8/site-packages/torch/nn/modules/module.py", line 1520, in _call_impl
[1/0_2] torch._dynamo.symbolic_convert.__graph_breaks: [DEBUG]     return forward_call(*args, **kwargs)
[2023-12-13 04:26:16,822] [1/0_2] torch._dynamo.symbolic_convert.__graph_breaks: [DEBUG]   File "/mnt/fsx-home/yejinlee/yejinlee/seamless_communication/src/seamless_communication/models/vocoder/codehifigan.py", line 101, in forward
[1/0_2] torch._dynamo.symbolic_convert.__graph_breaks: [DEBUG]     return super().forward(x)
[1/0_2] torch._dynamo.symbolic_convert.__graph_breaks: [DEBUG]   File "/mnt/fsx-home/yejinlee/yejinlee/seamless_communication/src/seamless_communication/models/vocoder/hifigan.py", line 185, in forward
[1/0_2] torch._dynamo.symbolic_convert.__graph_breaks: [DEBUG]     x = self.ups[i](x)
[1/0_2] torch._dynamo.symbolic_convert.__graph_breaks: [DEBUG]   File "/data/home/yejinlee/mambaforge/envs/fairseq2_12.1/lib/python3.8/site-packages/torch/nn/modules/module.py", line 1550, in _call_impl
[1/0_2] torch._dynamo.symbolic_convert.__graph_breaks: [DEBUG]     args_result = hook(self, args)
[1/0_2] torch._dynamo.symbolic_convert.__graph_breaks: [DEBUG]   File "/data/home/yejinlee/mambaforge/envs/fairseq2_12.1/lib/python3.8/site-packages/torch/nn/utils/weight_norm.py", line 65, in __call__
[1/0_2] torch._dynamo.symbolic_convert.__graph_breaks: [DEBUG]     setattr(module, self.name, self.compute_weight(module))
[1/0_2] torch._dynamo.symbolic_convert.__graph_breaks: [DEBUG] 

Since the weights of layers do not change during the inference, we do not need weight normalization. So we simply removed weight normalization for Vocoder as shown in Figure 14, by utilizing remove_weight_norm function which is already provided at the Seamless codebase (here).

Removing weight_norm for Vocoder

Figure 14. Removing weight_norm for Vocoder

Performance Evaluation + Impact of CUDA Graph

Figure 15 shows the speedup result when enabling torch.compile(mode=”max-autotune”) + CUDA Graph on the text decoder and vocoder. We achieve 2x speedup for the text decoder and 30x speedup for vocoder, leading to 2.7x faster end-to-end inference time.

Inference time speedup of text decoder and vocoder of applying torch.compile and torch.compile + CUDA Graph

Inference time speedup of text decoder and vocoder of applying torch.compile and torch.compile + CUDA Graph

Figure 15. Inference time speedup of text decoder and vocoder of applying torch.compile and torch.compile + CUDA Graph

We also report the speedups for text decoder and vocoder using torch.compile without CUDA Graph, which is supported by torch.compile’s API (i.e., torch.compile(mode="max-autotune-no-cudagraphs")), to identify the impact of CUDA Graph on the performance. Without CUDA Graph, the speedup for text decoder and vocoder reduces to 1.17x and 18.4x. While still quite significant, it indicates the important role of CUDA Graph. We conclude that Seamless M4T-v2 is exposed to a lot of time launching CUDA kernels, especially when we use small batch size (e.g., 1) where the GPU kernel execution time is not long enough to amortize the GPU kernel launch time.

End-to-end inference speedup of applying torch.compile and CUDA graph incrementally

Figure 16. End-to-end inference speedup of applying torch.compile and CUDA graph incrementally. a) “Inc. Decoding”: Apply torch.compile only to the text decoder b) “Inc. Decoding w/ CUDA Graph”: Apply torch.compile + CUDA Graph to the text decoder c) “+KV Cache Reordering”: Additionally apply torch.compile to KV cache reordering operation upon b) d) “+Vocoder”: Additionally apply torch.compile to the vocoder upon c) e) “+Vocoder w/ CUDA Graph”: Additionally apply torch.compile + CUDA Graph to the vocoder upon d).

Figure 16 represents the cumulative effect of applying torch.compile with and without CUDA Graph to the modules. The results indicate a significant improvement in the end-to-end inference speedup, demonstrating the effectiveness of these techniques in optimizing the overall latency. As a result, we gain 2.7x end-to-end inference speedup for Seamless M4T-v2 with batch_size=1.

Acknowledgements

We thank the PyTorch team and Seamless team for their tremendous support with this work.

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Accelerate PyTorch Models Using Quantization Techniques with Intel Extension for PyTorch

Overview

PyTorch is a Python-based framework for developing deep learning models. It is one of the most popular industry-standard AI frameworks and is used for a wide variety of computer vision and natural language processing applications. PyTorch was developed by Meta and is now part of The Linux Foundation. Intel works with the open source PyTorch project to optimize the PyTorch framework for Intel® hardware. The newest optimizations and features are first released in Intel® Extension for PyTorch before upstreaming them into PyTorch. The Intel extension provides quantization features to deliver good accuracy results for large deep learning models.

This article introduces quantization, types of quantization, and demonstrates a code sample on how to accelerate PyTorch-based models by applying Intel Extension for PyTorch quantization.

What Is Quantization?

Quantization is a systematic reduction of the precision of all or several layers within the model. This means a higher-precision type (like single precision floating-point (FP32) that is mostly used in deep learning) is converted into a lower-precision type, such as FP16 (16 bits) or int8 (8 bits).

This helps to achieve:

  • Lower memory bandwidth
  • Lower storage
  • Higher performance with minimum to zero accuracy loss

Quantization is especially important with large models such as those based on the Transformer architecture (like BERT or GPT).

There are two types of quantization:

  • Static: This quantizes the weights and activations of the model, and is used when memory bandwidth and compute savings are important.
  • Dynamic: The weights are quantized ahead of time, but the activations are dynamically quantized during inference.

How to Perform Static Quantization and Dynamic Quantization

The Intel extension extends PyTorch with up-to-date features and optimizations for an extra performance boost on Intel hardware.

Installation Instructions for Intel Extension for PyTorch

The extension can be loaded as a Python module or linked as a C++ library. Python users can enable it dynamically by importing intel_extension_for_pytorch. The extension provides built-in quantization to deliver good statistical accuracy for most popular deep learning workloads including convolutional neural networks (CNN), natural language processing (NLP), and recommendation models. The quantization functionality in the Intel extension currently supports post-training quantization.

To quantize the existing FP32 model to an int8 model using static quantization:

  1. Prepare the quantization configuration. For default static quantization configuration, use ipex.quantization.default_static_qconfig.
  2. Prepare the model for calibration using the ipex.quantization.prepare method.
  3. Perform calibration against the dataset. This calibration is specific for static quantization as it needs the representative dataset to determine the optimal quantization parameters, so the user should provide data to the model in batches to calibrate it.
  4. Convert the model from FP32 to int8 using the ipex.quantization.convert method. This function converts the FP32 model to int8 based on the applied calibration and configuration.

To quantize the existing FP32 model to an int8 model using dynamic quantization, which is similar to static quantization:

  1. Prepare the quantization configuration. For default dynamic quantization configuration, use ipex.quantization.default_dynamic_qconfig.
  2. Prepare the FP32 model by using the ipex.quantization.prepare method. Provide the parameters, such as FP32 model to quantize, the prepared configuration, example inputs, and information.
  3. Convert the model from FP32 to int8 using the ipex.quantization.convert method. The input model is the model prepared in Step 2.

Code Sample

Dataset

For static quantization, the model is calibrated with the CIFAR-10 dataset. The CIFAR-10 is a subset of the 80 million tiny images dataset collected by Alex Krizhevsky, Vinod Nair, and Geoffrey Hinton.

This dataset contains 60,000 images in 10 classes (airplane, automobile, bird, cat, deer, dog, frog, horse, ship, and track). Every class has exactly 6,000 images. All images are 32 x 32 pixels and are colored. Also, the classes are completely mutually exclusive, which means there is no overlapping between classes.

Implementation

The code sample demonstrates how to quantize (using static and dynamic quantization) a ResNet*-50 model using Intel Extension for PyTorch. The following steps are implemented in the code sample:

Download and Prepare the Dataset

Here, we use the CIFAR-10 dataset available in torchvision.

  1. To make data fit the model:
  • Transform the data.
  • Change the size of the images from 32 x 32 pixels to 224 x 224 pixels.
  • Convert them to tensors.
  • Normalize them.
  1. Prepare transformations of the dataset as shown:
transform = torchvision.transforms.Compose([
torchvision.transforms.Resize((224, 224)),
torchvision.transforms.ToTensor(),
torchvision.transforms.Normalize((0.5, 0.5, 0.5), (0.5, 0.5, 0.5))])

  1. Initialize the dataset.
test_dataset = torchvision.datasets.CIFAR10(root=DATA, train=False, transform=transform, download=Ture)

Prepare the Data Loader

To load a dataset for static quantization calibration in specific size batches, create the loader as shown:

calibration_data_loader = torch.utils.data.DataLoader(
dataset=test_dataset,
batch_size=128
)

Create the Model

Use the pretrained ResNet-50 model available in the Torchvision library with default weights. The prepared model is FP32.

model_fp32 = torchvision.models.resnet50(weights=torchvision.models.ResNet50_Weights.DEFAULT)

Apply Static Quantization

Create a staticQuantize function that implements the steps described previously.

  1. To perform static quantization, we need:
  • FP32 model loaded earlier
  • Example data
  • Calibration dataset
  1. Prepare the quantization configuration:
config_static = ipex.quantization.default_static_qconfig

In this code sample, we are using the default quantization configuration, but you can also define your own.

  1. Prepare the model using the declared configuration:
prepared_model_static = prepare(model_fp32,
qconfig_static,
example_inputs=data,
inplace=False)
  1. Calibrate the model with the calibration dataset. Feed the model with successive batches of data from the dataset.
for batch_idx, (data, target) in enumerate(calibration_data_loader):
prepared_model_static(data)
if batch_idx % 10 == 0:
print("Batch %d/%d complete, continue ..." %(batch_idx+1, len(calibration_data_loader)))
  1. Convert the model.
converted_model_static = convert(prepared_model_static)

Apply Dynamic Quantization

Create the dynamicQuantize function similar to the staticQuantize function.

  1. To perform dynamic quantization, we only need:
  • The FP32 model loaded earlier
  • Example data
  1. Prepare the quantization configuration:
qconfig_dynamic = ipex.quantization.default_dynamic_qconfig
  1. Prepare the model.
prepared_model_dynamic = prepare(model_fp32,
qconfig_dynamic,
example_inputs=data,
inplace=False)
  1. Convert the model from FP32 to int8.
converted_model_dynamic = convert(prepared_model_dynamic)

In this way, two functions are created to take advantage of the optimizations that quantization offers:

  • DynamicQuantize for dynamic quantization of models
  • StaticQuantize for static model quantization

Next Steps

Get started with Intel Extension for PyTorch quantization today and use it to achieve better accuracy results for deep learning workloads. Additionally, Intel® Neural Compressor provides quantization to improve the speed of inference.

Check out and incorporate Intel’s other AI and machine learning framework optimizations and end-to-end portfolio of tools into your AI workflow.

Learn about the unified, open, standards-based oneAPI programming model that forms the foundation of Intel’s AI Software Portfolio to help you prepare, build, deploy, and scale your AI solutions.

For more details about the 4th gen Intel® Xeon® Scalable processors, visit the Intel® AI platform overview where you can learn how Intel is empowering developers to run end-to-end AI pipelines on these powerful CPUs.

Additional Resources

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Accelerating Triton Dequantization Kernels for GPTQ

Accelerating Triton Dequantization Kernels for GPTQ

TL;DR

Leveraging a first principles approach, we showcase a step by step process undertaken to accelerate the current Triton GPTQ kernels by 3x (core GPTQ) and 6x (AutoGPTQ). Example: 275us to 47us on a typical Llama style inference input. The goal is to provide a helpful template for accelerating any given Triton kernel. We provide a background on Triton and GPTQ quantization and dequantization process, showcase the impact of coalesced memory access to improve shared and global memory throughput, highlight changes made to reduce warp stalling to improve total throughput, and an overview on integrating Triton kernels into PyTorch code. Longer term, we hope to surpass the existing CUDA native GPTQ kernel with our Triton kernel.

Fig 1: Performance benchmarking the optimized AutoGTPQ kernel vs the current AutoGPTQ kernel on H100

Fig 1: Performance benchmarking the optimized AutoGTPQ kernel vs the current AutoGPTQ kernel on H100

Fig 2: Performance benchmarking the newly optimized AutoGTPQ kernel vs the current AutoGPTQ kernel on A100

Fig 2: Performance benchmarking the newly optimized AutoGTPQ kernel vs the current AutoGPTQ kernel on A100

Fig 3: Even with these improvements, there remains a gap between our optimized Triton kernel and the CUDA native AutoGTPQ kernel on A100.

Fig 3: Even with these improvements, there remains a gap between our optimized Triton kernel and the CUDA native AutoGTPQ kernel on A100. More to come…

1.0 Introduction to Triton

The Triton framework provides a hardware agnostic way of programming and targeting GPUs, currently supporting both NVIDIA and AMD, with support for additional hardware vendors in progress. Triton is now a mainstay for PyTorch 2.0 as torch.compile decomposes eager PyTorch and re-assembles it into a high percentage of Triton kernels with PyTorch connecting code.

As Triton becomes more widely adopted, it will be essential that programmers understand how to systematically step through the Triton stack (from the high level Python down to the low-level SASS) to address performance bottlenecks in order to optimize GPU efficiency for algorithms that go beyond torch.compile generated kernels.

In this post, we will introduce some core concepts of the Triton programming language, how to identify common performance limiters in GPU kernels, and in parallel, tune a quantization kernel used in AutoGPTQ that can be used for high throughput inference applications.

Intro to GPTQ Quantization and Dequantization

GPTQ is a quantization algorithm that is able to compress ultra-large (175B+) LLMs efficiently to int4 bit representation, via approximate second order information (Hessian inverse). AutoGPTQ is a framework built on GPTQ, allowing for rapid dequantization and inference/serving of LLMs that have been quantized with GPTQ.

As part of the AutoGPTQ stack, they provide a Triton GPTQ kernel to handle the dequantization of a model for inference.

The basic process for INT quantization is shown below and involves determining the scale and zero point, and then computing the quantized 4bit Weight using the Scale and Zero point:

The basic process for INT quantization

We thus store the 4 Bit weights along with the meta information of Scale and ZeroPoint for each group of weights.

To ‘dequant’ these weights, we do the following:

To ‘dequant’ these weights

And then proceed to Matrix Multiply the dequantized weights with the dense input feature matrix for this linear layer.

2.0 Identify the Bottlenecks – Optimizing Matrix Multiplication

As it turns out, making a fast matrix multiplication kernel is not trivial. A naively implemented matrix multiply will rarely reach peak throughput performance on highly parallel machines like GPUs. So – we need to tackle our compute and memory subsystems in our GPU in an hierarchical fashion to make sure we are maximally utilizing each resource.

We start our optimization process, by running the unoptimized Triton Kernel, through the Nvidia Nsight Compute tool and taking a note of some important metrics and warnings:

some important metrics and warnings

Fig xy (todo)

some important metrics and warnings

We notice first that both compute and memory throughput are low, 7.40% and 21.19% respectively (fig xy) . Knowing that for typical inference matrix problem sizes, we are in the memory bound regime, we will attempt to optimize the kernel by applying code changes that target the memory subsystem of our A100 GPU.

The three topics this post will cover are:

  1. L2 Optimization
  2. Vectorized Load
  3. Warp Stalling

Let’s walk through each topic, make the appropriate changes, and see its corresponding impact on our Triton Kernel. This Triton kernel is a fused dequantization kernel that dequantizes a packed int32 weight (we will refer to this as the B Matrix) Tensor into int4 weights, performs matrix multiplication with the activation tensor (refer to as the A matrix) in FP16 mode, and then stores the results back to a matrix C.

The above is referred to as W4A16 quantization. Keep in mind that the process we describe can and should be used for the development of any GPU kernel, as these are common bottlenecks in any unoptimized kernel.

3.0 L2 Optimization

This optimization already exists in the AutoGPTQ kernel, but we’d like to dedicate a section to this to help readers better understand how mapping and execution order of thread blocks is handled in Triton. Thus, we will step through a naive mapping and then a more optimal mapping to see its corresponding impact.

Let’s build up our kernel naively, starting with a “linear” load from global memory and then compare it to a more optimized “swizzled” load. Linear vs Swizzled determines the execution order of our grid of work on the GPU. Let’s take a look at the hints that the Nvidia Nsight Compute Tool provides regarding our kernels shared memory access pattern in the naive case:

the hints from the Nvidia Nsight Compute Tool

To tackle this issue we can use an approach referred to as “tile-swizzling.” The idea of this method is to launch our thread blocks in a more L2 cache friendly order.

Let’s take a step back and familiarize ourselves with some Triton semantics and make a simple CUDA analogy to understand the concept better. Triton kernels launch “programs”. These so-called programs map to the concept of a Thread Block in CUDA and it is the basic unit of parallelism in a Triton Kernel. Every program has with it associated a “pid” and all the threads in a program are guaranteed to be executing the same instruction.

The Triton programs will be distributed onto your SMs in a naive-way if you do a simple linear mapping of “pid” to a 2D grid location of your output matrix C.

This 2D grid location is determined by pid_m and pid_n in Triton. We would like to exploit data and cache locality in the L2 cache of our GPU, when we distribute our grid of work. To do this in Triton we can make the following changes:

To do this in Triton

The code highlighted in red would be the naive “linear” tile ordering, and the code highlighted in green is the “swizzled” tile ordering. This type of launch promotes a sense of locality. Here is a visual to help understand this better.

a sense of locality

After incorporating this change, the profiler no longer complains about uncoalesced memory accesses. Let’s take a look at how our memory throughput has changed:

how our memory throughput has changed

This change was tested on a simple load store kernel. Looking at the GPU speed of light statistics section in the profiler we also see a 112.07% increase in the memory throughput of the simple load kernel, which is what we were after with this optimization. Again, this optimization already exists in the AutoGPTQ kernel, but is the boilerplate logic that every Triton Kernel programmer will have to write in the beginning of their kernel, before any of the exciting dequantization or matrix multiply logic. It is thus important to understand that:

  1. This mapping is not unique

  2. Triton does not automatically handle this kind of optimization for the programmer, and careful thought must be taken to ensure your kernel is optimally handling shared memory accesses

These are not obvious for those new to Triton, as much of the shared memory access optimization is handled by the Triton compiler. However, in the cases where these are not handled by the compiler, it is important to be able to understand what tools and methods are available to us to be able to influence memory behavior.

4.0 Vectorized Load

Now, back to the original complaints of our unoptimized kernel. We want to optimize the global memory access pattern of our kernel. From the details page of the Nvidia Nsight compute tool, we see the following note, where the profiler is complaining about uncoalesced global memory accesses.

Let’s dig deeper and take a look at the SASS (Assembly) Code load for an unoptimized memory read:

an unoptimized memory read

This load operation resulted in 32 global load operations that are 16 bit wide. This is not optimal.

We would like to do our global memory loads in a vectorized way so that it results in the least amount of load instructions. To combat this we can give the Triton Compiler some help.

code block

The green highlighted lines above act as a compiler hint. It tells the compiler that these elements are contiguous in memory and that this load operation can be coalesced.

Let’s see the effect in assembly after adding these lines.

the effect in assembly after adding these lines

The load is now performed in 4 global load operations that are each 128 bit wide, instead of 32 16 bit global load operations. This means 28 fewer memory fetch instructions, and importantly a coalesced memory access. This can be seen from the fact that a single thread is not accessing consecutive memory addresses, which without the compiler hint, was the behavior.

The resulting effect is 73x speedup in an isolated load operation, and after incorporating it in the full dequantization kernel we were able to see another 6% speedup. Another step in the right direction!

5.0 Warp Stalling

performance limiter, warp stalling

Now putting all the changes back into our full dequantization kernel, we see the following performance limiter, warp stalling.

These warp stalls are mostly caused by ‘Long Scoreboard’ stalls, accounting for 92.63% of the total.

At a high level, long scoreboard stalls happen when a warp requires data that may not be ready yet in order to be in the “issued” state. In other words GPUs are throughput machines, and we need to hide the latency of load instructions with compute instructions. By loading more data and rearranging where the load instructions are in the script we can take care of this problem.

In an ideal scenario, each warp scheduler would be able to issue 1 instruction every clock cycle. Note – Every SM on an A100 GPU has 4 warp schedulers.

However – our kernel has bottlenecks and is spending 4.4 cycles in the stall state with the block size that AutoGPTQ Triton kernel deems as optimal given the presets it has.

How do we improve this?

We want to be able to increase our memory throughput so that we can increase the chance that when a warp issues an instruction, we won’t be waiting for loads to be stored in SRAM so that they can be used for computation. We played around with multiple parameters (such as number of pipeline stages, and number of warps) and the one that had the biggest impact was increasing the block size by a factor of 2 in the k dimension.

These changes yield an immediate impact on both compute and memory throughput.

an immediate impact on both compute and memory throughput

We also see the long scoreboard wait time at the step where we shift and scale the quantized weights drop significantly, which is what we identified as the original bottleneck in the source code. While there are still stalls at this line, only 68% of them are caused by long scoreboard stalls, compared to the original 92%. Ideally, we do not observe ANY stalls, so there is still work to be done here, but a reduction in the amount of stalls caused by long scoreboard tells us that our data is at this point ready to be used (in L1TEX) memory by an instruction that a warp wants to execute, at a higher frequency then the original kernel.

1.4x speedup in the execution time of our kernel

The corresponding impact is a 1.4x speedup in the execution time of our kernel.

6.0 Results

By tackling all these problem areas methodically our resulting kernel is 6x faster on the Nvidia A100 GPU than if you were to use the Triton kernel AutoGPTQ provides out-of-the-box.

Taking a relevant Llama inference sample data point, the Triton kernel we’ve developed takes 47us to perform dequantization and matrix multiplication compared to the 275us taken by the AutoGPTQ kernel for the same matrix size.

By replicating this step-by-step approach it should be possible to get similar speedups in other kernels, and help build understanding on common GPU bottlenecks and how to tackle them.

It is important to note that while strides have been made in improving the performance of the AutoGPTQ Triton Kernel, we have still not closed the gap on the current exllamaV2 CUDA kernels found in AutoGPTQ.

More research is required to understand how we can further optimize this kernel to match equivalent custom CUDA kernel performance.

Summary and Future work

Triton extends PyTorch by allowing low level GPU optimizations to be done at a higher level of abstraction than CUDA programming, with the net result that adding optimized Triton kernels can help PyTorch models run faster.

Our goal in this post was to show an example of accelerating the GPTQ dequant kernel and provide a template workflow for how the accelerations were achieved.

For future work, SplitK work decomposition for the matrix multiplication is a potential speed up we’ll investigate.

Integrating custom Triton Kernels into PyTorch

Given the acceleration shown above, a common question is how to actually use a custom kernel in a given PyTorch codebase.

A triton kernel will contain at least two parts – the actual Triton kernel code which will be compiled by the Triton compiler:

the actual Triton kernel code which will be compiled by the Triton compiler

Along with the actual kernel code is a python wrapper, that may or may not subclass the PyTorch autograd class – depending if it’s going to support a backwards pass (i.e. for training purposes or only for inference purposes).

You simply import the python class into your PyTorch code where you want to use it much like any other Python / PyTorch function.

import the python class into your PyTorch code

In this case, simply importing and then using ‘fast_qlinear’ would invoke the underlying Triton kernel with the speed-ups we’ve shown above applied to your PyTorch model.

Acknowledgements

Thanks to Jamie Yang and Hao Yu from IBM Research for their technical guidance in the collection of these results.

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Finetune LLMs on your own consumer hardware using tools from PyTorch and Hugging Face ecosystem

Finetune LLMs on your own consumer hardware using tools from PyTorch and Hugging Face ecosystem

We demonstrate how to finetune a 7B parameter model on a typical consumer GPU (NVIDIA T4 16GB) with LoRA and tools from the PyTorch and Hugging Face ecosystem with complete reproducible Google Colab notebook.

Introduction

Large Language Models (LLMs) have shown impressive capabilities in industrial applications. Often, developers seek to tailor these LLMs for specific use-cases and applications to fine-tune them for better performance. However, LLMs are large by design and require a large number of GPUs to be fine-tuned.

Let’s focus on a specific example by trying to fine-tune a Llama model on a free-tier Google Colab instance (1x NVIDIA T4 16GB). Llama-2 7B has 7 billion parameters, with a total of 28GB in case the model is loaded in full-precision. Given our GPU memory constraint (16GB), the model cannot even be loaded, much less trained on our GPU. This memory requirement can be divided by two with negligible performance degradation. You can read more about running models in half-precision and mixed precision for training here.

What makes our Llama fine-tuning expensive?

In the case of full fine-tuning with Adam optimizer using a half-precision model and mixed-precision mode, we need to allocate per parameter:

  • 2 bytes for the weight
  • 2 bytes for the gradient
  • 4 + 8 bytes for the Adam optimizer states

→ With a total of 16 bytes per trainable parameter, this makes a total of 112GB (excluding the intermediate hidden states). Given that the largest GPU available today can have up to 80GB GPU VRAM, it makes fine-tuning challenging and less accessible to everyone. To bridge this gap, Parameter Efficient Fine-Tuning (PEFT) methods are largely adopted today by the community.

Parameter Efficient Fine-Tuning (PEFT) methods

PEFT methods aim at drastically reducing the number of trainable parameters of a model while keeping the same performance as full fine-tuning.

They can be differentiated by their conceptual framework: does the method fine-tune a subset of existing parameters, introduce new parameters, introduce trainable prompts, etc.? We recommend readers to have a look at the paper shared below that extensively compares existing PEFT methods.

Venn diagram

Image taken from the paper: Scaling Down to Scale Up: A Guide to Parameter-Efficient Fine-Tuning

For this blog post, we will focus on Low-Rank Adaption for Large Language Models (LoRA), as it is one of the most adopted PEFT methods by the community.

Low-Rank Adaptation for Large Language Models (LoRA) using 🤗 PEFT

The LoRA method by Hu et al. from the Microsoft team came out in 2021, and works by attaching extra trainable parameters into a model(that we will denote by base model).

To make fine-tuning more efficient, LoRA decomposes a large weight matrix into two smaller, low-rank matrices (called update matrices). These new matrices can be trained to adapt to the new data while keeping the overall number of changes low. The original weight matrix remains frozen and doesn’t receive any further adjustments. To produce the final results, both the original and the adapted weights are combined.

This approach has several advantages:

  • LoRA makes fine-tuning more efficient by drastically reducing the number of trainable parameters.
  • The original pre-trained weights are kept frozen, which means you can have multiple lightweight and portable LoRA models for various downstream tasks built on top of them.
  • LoRA is orthogonal to many other parameter-efficient methods and can be combined with many of them.
  • The performance of models fine-tuned using LoRA is comparable to the performance of fully fine-tuned models.
  • LoRA does not add any inference latency when adapter weights are merged with the base model

In principle, LoRA can be applied to any subset of weight matrices in a neural network to reduce the number of trainable parameters. However, for simplicity and further parameter efficiency, in Transformer models LoRA is typically applied to attention blocks only. The resulting number of trainable parameters in a LoRA model depends on the size of the low-rank update matrices, which is determined mainly by the rank r and the shape of the original weight matrix.

Animated diagram that show how LoRA works in practice

Animated diagram that show how LoRA works in practice – original content adapter from the figure 1 of LoRA original paper

Below is a code snippet showing how to train LoRA model using Hugging Face PEFT library:

code snippet showing how to train LoRA model using  Hugging Face PEFT library

The base model can be in any dtype: leveraging SOTA LLM quantization and loading the base model in 4-bit precision

According to the LoRA formulation, the base model can be compressed in any data type (‘dtype’) as long as the hidden states from the base model are in the same dtype as the output hidden states from the LoRA matrices.

Compressing and quantizing large language models has recently become an exciting topic as SOTA models become larger and more difficult to serve and use for end users. Many people in the community proposed various approaches for effectively compressing LLMs with minimal performance degradation.

This is where the bitsandbytes library comes in. Its purpose is to make cutting-edge research by Tim Dettmers, a leading academic expert on quantization and the use of deep learning hardware accelerators, accessible to the general public.

QLoRA: One of the core contributions of bitsandbytes towards the democratization of AI

Quantization of LLMs has largely focused on quantization for inference, but the QLoRA (Quantized model weights + Low-Rank Adapters) paper showed the breakthrough utility of using backpropagation through frozen, quantized weights at large model scales.

With QLoRA we are matching 16-bit fine-tuning performance across all scales and models, while reducing fine-tuning memory footprint by more than 90%— thereby allowing fine-tuning of SOTA models on consumer-grade hardware.

In this approach, LoRA is pivotal both for purposes of fine-tuning and the correction of minimal, residual quantization errors. Due to the significantly reduced size of the quantized model it becomes possible to generously place low-rank adaptors at every network layer, which together still make up just 0.2% of the original model’s weight memory footprint. Through such usage of LoRA, we achieve performance that has been shown to be equivalent to 16-bit full model finetuning.

System diagram

In addition to generous use of LoRA, to achieve high-fidelity fine-tuning of 4-bit models, QLoRA uses 3 further algorithmic tricks:

  1. 4-bit NormalFloat (NF4) quantization, a custom data type exploiting the property of the normal distribution of model weights and distributing an equal number of weights (per block) to each quantization bin—thereby enhancing information density.
  2. Double Quantization, quantization of the quantization constants (further savings).
  3. Paged Optimizers, preventing memory spikes during gradient checkpointing from causing out-of-memory errors.

An interesting aspect is the dequantization of 4-bit weights in the GPU cache, with matrix multiplication performed as a 16-bit floating point operation. In other words, we use a low-precision storage data type (in our case 4-bit, but in principle interchangeable) and one normal precision computation data type. This is important because the latter defaults to 32-bit for hardware compatibility and numerical stability reasons, but should be set to the optimal BFloat16 for newer hardware supporting it to achieve the best performance.

To conclude, through combining these refinements to the quantization process and generous use of LoRA, we compress the model by over 90% and retain full model performance without the usual quantization degradation, while also retaining full fine-tuning capabilities with 16-bit LoRA adapters at every layer.

Using QLoRA in practice

These SOTA quantization methods come packaged in the bitsandbytes library and are conveniently integrated with HuggingFace 🤗 Transformers. For instance, to use LLM.int8 and QLoRA algorithms, respectively, simply pass load_in_8bit and load_in_4bit to the from_pretrained method.

import torch
from transformers import AutoModelForCausalLM, AutoTokenizer

model_id = "facebook/opt-125m"
# For LLM.int8()
# model = AutoModelForCausalLM.from_pretrained(model_id, load_in_8bit=True)

# For QLoRA
model = AutoModelForCausalLM.from_pretrained(model_id, load_in_4bit=True)

You can read more about quantization features in this specific section of the documentation: https://huggingface.co/docs/transformers/main_classes/quantization

When using QLoRA with Adam optimizer using a 4-bit base model and mixed-precision mode, we need to allocate per parameter:

  • ~0.5 bytes for the weight
  • 2 bytes for the gradient
  • 4 + 8 bytes for the Adam optimizer states

Giving a total of 14 bytes per trainable parameter times 0.0029 as we end up having only 0.29% trainable parameters with QLoRA, this makes the QLoRA training setup cost around 4.5GB to fit, but requires in practice ~7-10GB to include intermediate hidden states which are always in half-precision (7 GB for a sequence length of 512 and 10GB for a sequence length of 1024) in the Google Colab demo shared in the next section.

Below is the code snippet showing how to train QLoRA model using Hugging Face PEFT:

code snippet showing how to train QLoRA model using Hugging Face PEFT

Using TRL for LLM training

Models such as ChatGPT, GPT-4, and Claude are powerful language models that have been fine-tuned using a method called Reinforcement Learning from Human Feedback (RLHF) to be better aligned with how we expect them to behave and would like to use them. The finetuning goes through 3 steps:

  • Supervised Fine-tuning (SFT)
  • Reward / preference modeling (RM)
  • Reinforcement Learning from Human Feedback (RLHF)

Process diagram

From InstructGPT paper: Ouyang, Long, et al. “Training language models to follow instructions with human feedback.” arXiv preprint arXiv:2203.02155 (2022).

Here, we will only focus on the supervised fine-tuning step. We train the model on the new dataset following a process similar to that of pretraining. The objective is to predict the next token (causal language modeling). Multiple techniques can be applied to make the training more efficient:

  • Packing: Instead of having one text per sample in the batch and then padding to either the longest text or the maximal context of the model, we concatenate a lot of texts with an End-Of-Sentence (EOS) token in between and cut chunks of the context size to fill the batch without any padding. This approach significantly improves training efficiency as each token processed by the model contributes to training.

Sample diagram

  • Train on completion only: We want the model to be able to understand the prompt and generate an answer/. Instead of training the model on the whole input (prompt + answer), the training will be more efficient if we only train the model on completion.

You can perform supervised fine-tuning with these techniques using SFTTrainer:

from trl import SFTTrainer

trainer = SFTTrainer(
    model=model,
    args=training_arguments,
    train_dataset=train_dataset,
    dataset_text_field="text",
    max_seq_length=1024,
    packing=True,
)

Since SFTTrainer back-end is powered by 🤗accelerate, you can easily adapt the training to your hardware setup in one line of code!

For example, with you have 2 GPUs, you can perform Distributed Data Parallel training with using the following command:

accelerate launch --num_processes=2 training_llama_script.py

Putting all the pieces together

We made a complete reproducible Google Colab notebook that you can check through this link. We use all the components shared in the sections above and fine-tune a llama-7b model on UltraChat dataset using QLoRA. As it can be observed through the screenshot below, when using a sequence length of 1024 and a batch size od 4, the memory usage remains very low (around 10GB).

Memory usage diagram

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Accelerate AI models on GPU using Amazon SageMaker multi-model endpoints with TorchServe, saving up to 75% on inference costs

Accelerate AI models on GPU using Amazon SageMaker multi-model endpoints with TorchServe, saving up to 75% on inference costs

Multi-model endpoints (MMEs) are a powerful feature of Amazon SageMaker designed to simplify the deployment and operation of machine learning (ML) models. With MMEs, you can host multiple models on a single serving container and host all the models behind a single endpoint. The SageMaker platform automatically manages the loading and unloading of models and scales resources based on traffic patterns, reducing the operational burden of managing a large quantity of models. This feature is particularly beneficial for deep learning and generative AI models that require accelerated compute. The cost savings achieved through resource sharing and simplified model management makes SageMaker MMEs an excellent choice for you to host models at scale on AWS.

Recently, generative AI applications have captured widespread attention and imagination. Customers want to deploy generative AI models on GPUs but at the same time are conscious of costs. SageMaker MMEs support GPU instances and is a great option for these types of applications. Today, we are excited to announce TorchServe support for SageMaker MMEs. This new model server support gives you the advantage of all the benefits of MMEs while still using the serving stack that TorchServe customers are most familiar with. In this post, we demonstrate how to host generative AI models, such as Stable Diffusion and Segment Anything Model, on SageMaker MMEs using TorchServe and build a language-guided editing solution that can help artists and content creators develop and iterate their artwork faster.

Solution overview

Language-guided editing is a common cross-industry generative AI use case. It can help artists and content creators work more efficiently to meet content demand by automating repetitive tasks, optimizing campaigns, and providing a hyper-personalized experience for the end customer. Businesses can benefit from increased content output, cost savings, improved personalization, and enhanced customer experience. In this post, we demonstrate how you can build language-assisted editing features using MME TorchServe that allow you to erase any unwanted object from an image and modify or replace any object in an image by supplying a text instruction.

The user experience flow for each use case is as follows:

  • To remove an unwanted object, the select the object from the image to highlight it. This action sends the pixel coordinates and the original image to a generative AI model, which generates a segmentation mask for the object. After confirming the correct object selection, you can send the original and mask images to a second model for removal. The detailed illustration of this user flow is demonstrated below.

Dog on a bench with mouse pointer clicking the dog

Dog on a bench highlighted

A bench without the dog

Step 1: Select an object (“dog”) from the image Step 2: Confirm the correct object is highlighted Step 3: Erase the object from the image
  • To modify or replace an object, the select and highlight the desired object, following the same process as described above. Once you confirm the correct object selection, you can modify the object by supplying the original image, the mask, and a text prompt. The model will then change the highlighted object based on the provided instructions. A detailed illustration of this second user flow is as follows.

A vase with a cactus and mouse pointer

A vase highlighted

A rounded vase with a cactus

Step 1: Select an object (“vase”) from the image Step 2: Confirm the correct object is highlighted Step 3: Provide a text prompt (“futuristic vase”) to modify the object

To power this solution, we use three generative AI models: Segment Anything Model (SAM), Large Mask Inpainting Model (LaMa), and Stable Diffusion Inpaint (SD). Here are how these models been utilized in the user experience workflow:

To remove an unwanted object To modify or replace an object

flow diagram

flow diagram

  1. Segment Anything Model (SAM) is used to generate a segment mask of the object of interest. Developed by Meta Research, SAM is an open-source model that can segment any object in an image. This model has been trained on a massive dataset known as SA-1B, which comprises over 11 million images and 1.1 billion segmentation masks. For more information on SAM, refer to their website and research paper.
  2. LaMa is used to remove any undesired objects from an image. LaMa is a Generative Adversarial Network (GAN) model specializes in fill missing parts of images using irregular masks. The model architecture incorporates image-wide global context and a single-step architecture that uses Fourier convolutions, enabling it to achieve state-of-the-art results at a faster speed. For more details on LaMa, visit their website and research paper.
  3. SD 2 inpaint model from Stability AI is used to modify or replace objects in an image. This model allows us to edit the object in the mask area by providing a text prompt. The inpaint model is based on the text-to-image SD model, which can create high-quality images with a simple text prompt. It provides additional arguments such as original and mask images, allowing for quick modification and restoration of existing content. To learn more about Stable Diffusion models on AWS, refer to Create high-quality images with Stable Diffusion models and deploy them cost-efficiently with Amazon SageMaker.

All three models are hosted on SageMaker MMEs, which reduces the operational burden from managing multiple endpoints. In addition to that, using MME eliminates concerns about certain models being underutilized because resources are shared. You can observe the benefit from improved instance saturation, which ultimately leads to cost savings. The following architecture diagram illustrates how all three models are served using SageMaker MMEs with TorchServe.

flow diagram

We have published the code to implement this solution architecture in our GitHub repository. To follow along with the rest of the post, use the notebook file. It is recommended to run this example on a SageMaker notebook instance using the conda_python3 (Python 3.10.10) kernel.

Extend the TorchServe container

The first step is to prepare the model hosting container. SageMaker provides a managed PyTorch Deep Learning Container (DLC) that you can retrieve using the following code snippet:

# Use SageMaker PyTorch DLC as base image
baseimage = sagemaker.image_uris.retrieve(
    framework="pytorch",
    region=region,
    py_version="py310",
    image_scope="inference",
    version="2.0.0",
    instance_type="ml.g5.2xlarge",
)
print(baseimage)

Because the models require resources and additional packages that are not on the base PyTorch DLC, you need to build a Docker image. This image is then uploaded to Amazon Elastic Container Registry (Amazon ECR) so we can access directly from SageMaker. The custom installed libraries are listed in the Docker file:

ARG BASE_IMAGE

FROM $BASE_IMAGE

#Install any additional libraries
RUN pip install segment-anything-py==1.0
RUN pip install opencv-python-headless==4.7.0.68
RUN pip install matplotlib==3.6.3
RUN pip install diffusers
RUN pip install tqdm
RUN pip install easydict
RUN pip install scikit-image
RUN pip install xformers
RUN pip install tensorflow
RUN pip install joblib
RUN pip install matplotlib
RUN pip install albumentations==0.5.2
RUN pip install hydra-core==1.1.0
RUN pip install pytorch-lightning
RUN pip install tabulate
RUN pip install kornia==0.5.0
RUN pip install webdataset
RUN pip install omegaconf==2.1.2
RUN pip install transformers==4.28.1
RUN pip install accelerate
RUN pip install ftfy

Run the shell command file to build the custom image locally and push it to Amazon ECR:

%%capture build_output

reponame = "torchserve-mme-demo"
versiontag = "genai-0.1"

# Build our own docker image
!cd workspace/docker && ./build_and_push.sh {reponame} {versiontag} {baseimage} {region} {account}

Prepare the model artifacts

The main difference for the new MMEs with TorchServe support is how you prepare your model artifacts. The code repo provides a skeleton folder for each model (models folder) to house the required files for TorchServe. We follow the same four-step process to prepare each model .tar file. The following code is an example of the skeleton folder for the SD model:

workspace
|--sd
   |-- custom_handler.py
   |-- model-config.yaml

The first step is to download the pre-trained model checkpoints in the models folder:

import diffusers
import torch
import transformers

pipeline = diffusers.StableDiffusionInpaintPipeline.from_pretrained(
    "stabilityai/stable-diffusion-2-inpainting", torch_dtype=torch.float16
)

sd_dir = "workspace/sd/model"
pipeline.save_pretrained(sd_dir)

The next step is to define a custom_handler.py file. This is required to define the behavior of the model when it receives a request, such as loading the model, preprocessing the input, and postprocessing the output. The handle method is the main entry point for requests, and it accepts a request object and returns a response object. It loads the pre-trained model checkpoints and applies the preprocess and postprocess methods to the input and output data. The following code snippet illustrates a simple structure of the custom_handler.py file. For more detail, refer to the TorchServe handler API.

def initialize(self, ctx: Context):

def preprocess(self, data):

def inference(self, data):

def handle(self, data, context):
    requests = self.preprocess(data)
    responses = self.inference(requests)

    return responses

The last required file for TorchServe is model-config.yaml. The file defines the configuration of the model server, such as number of workers and batch size. The configuration is at a per-model level, and an example config file is shown in the following code. For a complete list of parameters, refer to the GitHub repo.

minWorkers: 1
maxWorkers: 1
batchSize: 1
maxBatchDelay: 200
responseTimeout: 300

The final step is to package all the model artifacts into a single .tar.gz file using the torch-model-archiver module:

!torch-model-archiver --model-name sd --version 1.0 --handler workspace/sd/custom_handler.py --extra-files workspace/sd/model --config-file workspace/sam/model-config.yaml --archive-format no-archive!cd sd && tar cvzf sd.tar.gz .

Create the multi-model endpoint

The steps to create a SageMaker MME are the same as before. In this particular example, you spin up an endpoint using the SageMaker SDK. Start by defining an Amazon Simple Storage Service (Amazon S3) location and the hosting container. This S3 location is where SageMaker will dynamically load the models base on invocation patterns. The hosting container is the custom container you built and pushed to Amazon ECR in the earlier step. See the following code:

# This is where our MME will read models from on S3.
multi_model_s3uri = output_path

Then you want to define a MulitDataModel that captures all the attributes like model location, hosting container, and permission access:

print(multi_model_s3uri)
model = Model(
    model_data=f"{multi_model_s3uri}/sam.tar.gz",
    image_uri=container,
    role=role,
    sagemaker_session=smsess,
    env={"TF_ENABLE_ONEDNN_OPTS": "0"},
)

mme = MultiDataModel(
    name="torchserve-mme-genai-" + datetime.now().strftime("%Y-%m-%d-%H-%M-%S"),
    model_data_prefix=multi_model_s3uri,
    model=model,
    sagemaker_session=smsess,
)
print(mme)

The deploy() function creates an endpoint configuration and hosts the endpoint:

mme.deploy(
    initial_instance_count=1,
    instance_type="ml.g5.2xlarge",
    serializer=sagemaker.serializers.JSONSerializer(),
    deserializer=sagemaker.deserializers.JSONDeserializer(),
)

In the example we provided, we also show how you can list models and dynamically add new models using the SDK. The add_model() function copies your local model .tar files into the MME S3 location:

# Only sam.tar.gz visible!
list(mme.list_models())

models = ["sd/sd.tar.gz", "lama/lama.tar.gz"]
for model in models:
    mme.add_model(model_data_source=model)

Invoke the models

Now that we have all three models hosted on an MME, we can invoke each model in sequence to build our language-assisted editing features. To invoke each model, provide a target_model parameter in the predictor.predict() function. The model name is just the name of the model .tar file we uploaded. The following is an example code snippet for the SAM model that takes in a pixel coordinate, a point label, and dilate kernel size, and generates a segmentation mask of the object in the pixel location:

img_file = "workspace/test_data/sample1.png"
img_bytes = None

with Image.open(img_file) as f:
    img_bytes = encode_image(f)

gen_args = json.dumps(dict(point_coords=[750, 500], point_labels=1, dilate_kernel_size=15))

payload = json.dumps({"image": img_bytes, "gen_args": gen_args}).encode("utf-8")

response = predictor.predict(data=payload, target_model="/sam.tar.gz")
encoded_masks_string = json.loads(response.decode("utf-8"))["generated_image"]
base64_bytes_masks = base64.b64decode(encoded_masks_string)

with Image.open(io.BytesIO(base64_bytes_masks)) as f:
    generated_image_rgb = f.convert("RGB")
    generated_image_rgb.show()

To remove an unwanted object from an image, take the segmentation mask generated from SAM and feed that into the LaMa model with the original image. The following images show an example.

Dog on a bench

White mask of dog on black background

Just a bench

Sample image Segmentation mask from SAM Erase the dog using LaMa

To modify or replace any object in an image with a text prompt, take the segmentation mask from SAM and feed it into SD model with the original image and text prompt, as shown in the following example.

Dog on a bench White mask of dog on black background Hamster on a bench
Sample image Segmentation mask from SAM Replace using SD model with text prompt

“a hamster on a bench”

Cost savings

The benefits of SageMaker MMEs increase based on the scale of model consolidation. The following table shows the GPU memory usage of the three models in this post. They are deployed on one g5.2xlarge instance by using one SageMaker MME.

Model GPU Memory (MiB)
Segment Anything Model 3,362
Stable Diffusion In Paint 3,910
Lama 852

You can see cost savings when hosting the three models with one endpoint, and for use cases with hundreds or thousands of models, the savings are much greater.

For example, consider 100 Stable Diffusion models. Each of the models on its own could be served by an ml.g5.2xlarge endpoint (4 GiB memory), costing $1.52 per instance hour in the US East (N. Virginia) Region. To provide all 100 models using their own endpoint would cost $218,880 per month. With a SageMaker MME, a single endpoint using ml.g5.2xlarge instances can host four models simultaneously. This reduces production inference costs by 75% to only $54,720 per month. The following table summarizes the differences between single-model and multi-model endpoints for this example. Given an endpoint configuration with sufficient memory for your target models, steady state invocation latency after all models have been loaded will be similar to that of a single-model endpoint.

Single-model endpoint Multi-model endpoint
Total endpoint price per month $218,880 $54,720
Endpoint instance type ml.g5.2xlarge ml.g5.2xlarge
CPU Memory capacity (GiB) 32 32
GPU Memory capacity (GiB) 24 24
Endpoint price per hour $1.52 $1.52
Number of instances per endpoint 2 2
Endpoints needed for 100 models 100 25

Clean up

After you are done, please follow the instructions in the cleanup section of the notebook to delete the resources provisioned in this post to avoid unnecessary charges. Refer to Amazon SageMaker Pricing for details on the cost of the inference instances.

Conclusion

This post demonstrates the language-assisted editing capabilities made possible through the use of generative AI models hosted on SageMaker MMEs with TorchServe. The example we shared illustrates how we can use resource sharing and simplified model management with SageMaker MMEs while still utilizing TorchServe as our model serving stack. We utilized three deep learning foundation models: SAM, SD 2 Inpainting, and LaMa. These models enable us to build powerful capabilities, such as erasing any unwanted object from an image and modifying or replacing any object in an image by supplying a text instruction. These features can help artists and content creators work more efficiently and meet their content demands by automating repetitive tasks, optimizing campaigns, and providing a hyper-personalized experience. We invite you to explore the example provided in this post and build your own UI experience using TorchServe on a SageMaker MME.

To get started, see Supported algorithms, frameworks, and instances for multi-model endpoints using GPU backed instances.


About the authors

James Wu James Wu is a Senior AI/ML Specialist Solution Architect at AWS. helping customers design and build AI/ML solutions. James’s work covers a wide range of ML use cases, with a primary interest in computer vision, deep learning, and scaling ML across the enterprise. Prior to joining AWS, James was an architect, developer, and technology leader for over 10 years, including 6 years in engineering and 4 years in marketing & advertising industries.
Li Ning

Li Ning is a senior software engineer at AWS with a specialization in building large-scale AI solutions. As a tech lead for TorchServe, a project jointly developed by AWS and Meta, her passion lies in leveraging PyTorch and AWS SageMaker to help customers embrace AI for the greater good. Outside of her professional endeavors, Li enjoys swimming, traveling, following the latest advancements in technology, and spending quality time with her family.

Ankith Gunapal Ankith Gunapal is an AI Partner Engineer at Meta (PyTorch). He is passionate about model optimization and model serving, with experience ranging from RTL verification, embedded software, computer vision, to PyTorch. He holds a Master’s in Data Science and a Master’s in Telecommunications. Outside of work, Ankith is also an electronic dance music producer.

Saurabh Trikande Saurabh Trikande is a Senior Product Manager for Amazon SageMaker Inference. He is passionate about working with customers and is motivated by the goal of democratizing machine learning. He focuses on core challenges related to deploying complex ML applications, multi-tenant ML models, cost optimizations, and making deployment of deep learning models more accessible. In his spare time, Saurabh enjoys hiking, learning about innovative technologies, following TechCrunch and spending time with his family.

Subhash Talluri Subhash Talluri is a Lead AI/ML solutions architect of the Telecom Industry business unit at Amazon Web Services. He’s been leading development of innovative AI/ML solutions for Telecom customers and partners worldwide. He brings interdisciplinary expertise in engineering and computer science to help build scalable, secure, and compliant AI/ML solutions via cloud-optimized architectures on AWS.

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Accelerating Generative AI Part III: Diffusion, Fast

Accelerating Generative AI Part III: Diffusion, Fast

This post is the third part of a multi-series blog focused on how to accelerate generative AI models with pure, native PyTorch. We are excited to share a breadth of newly released PyTorch performance features alongside practical examples to see how far we can push PyTorch native performance. In part one, we showed how to accelerate Segment Anything over 8x using only pure, native PyTorch. In part two, we showed how to accelerate Llama-7B by almost 10x using only native PyTorch optimizations. In this blog, we’ll focus on speeding up text-to-image diffusion models by upto 3x.

We will leverage an array of optimizations including:

  • Running with the bfloat16 precision
  • scaled_dot_product_attention (SPDA)
  • torch.compile
  • Combining q,k,v projections for attention computation
  • Dynamic int8 quantization

We will primarily focus on Stable Diffusion XL (SDXL), demonstrating a latency improvement of 3x. These techniques are PyTorch-native, which means you don’t have to rely on any third-party libraries or any C++ code to take advantage of them.

Enabling these optimizations with the 🤗Diffusers library takes just a few lines of code. If you’re already feeling excited and cannot wait to jump to the code, check out the accompanying repository here: https://github.com/huggingface/diffusion-fast.

SDXL Chart

(The discussed techniques are not SDXL-specific and can be used to speed up other text-to-image diffusion systems, as shown later.)

Below, you can find some blog posts on similar topics:

Setup

We will demonstrate the optimizations and their respective speed-up gains using the 🤗Diffusers library. Apart from that, we will make use of the following PyTorch-native libraries and environments:

  • Torch nightly (to benefit from the fastest kernels for efficient attention; 2.3.0.dev20231218+cu121)
  • 🤗 PEFT (version: 0.7.1)
  • torchao (commit SHA: 54bcd5a10d0abbe7b0c045052029257099f83fd9)
  • CUDA 12.1

For an easier reproduction environment, you can also refer to this Dockerfile. The benchmarking numbers presented in this post come from a 400W 80GB A100 GPU (with its clock rate set to its maximum capacity).

Since we use an A100 GPU (Ampere architecture) here, we can specify torch.set_float32_matmul_precision("high") to benefit from the TF32 precision format.

Run inference using a reduced precision

Running SDXL in Diffusers just takes a few lines of code:

from diffusers import StableDiffusionXLPipeline

## Load the pipeline in full-precision and place its model components on CUDA.
pipe = StableDiffusionXLPipeline.from_pretrained("stabilityai/stable-diffusion-xl-base-1.0").to("cuda")

## Run the attention ops without efficiency.
pipe.unet.set_default_attn_processor()
pipe.vae.set_default_attn_processor()

prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k"
image = pipe(prompt, num_inference_steps=30).images[0]

But this isn’t very practical as it takes 7.36 seconds to generate a single image with 30 steps. This is our baseline which we will try to optimize one step at a time.

SDXL Chart

Here, we’re running the pipeline with the full precision. We can immediately cut down the inference time by using a reduced precision such as bfloat16. Besides, modern GPUs come with dedicated cores for running accelerated computation benefiting from reduced precision. To run the computations of the pipeline in the bfloat16 precision, we just need to specify the data type while initializing the pipeline:

from diffusers import StableDiffusionXLPipeline

pipe = StableDiffusionXLPipeline.from_pretrained(
	"stabilityai/stable-diffusion-xl-base-1.0", torch_dtype=torch.bfloat16
).to("cuda")

## Run the attention ops without efficiency.
pipe.unet.set_default_attn_processor()
pipe.vae.set_default_attn_processor()
prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k"
image = pipe(prompt, num_inference_steps=30).images[0]

SDXL Chart

By using a reduced precision, we’re able to cut down the inference latency from 7.36 seconds to 4.63 seconds.

Some notes on the use of bfloat16

  • Using a reduced numerical precision (such as float16, bfloat16) to run inference doesn’t affect the generation quality but significantly improves latency.
  • The benefits of using the bfloat16 numerical precision as compared to float16 are hardware-dependent. Modern generations of GPUs tend to favor bfloat16.
  • Furthermore, in our experiments, we bfloat16 to be much more resilient when used with quantization in comparison to float16.

(We later ran the experiments in float16 and found out that the recent versions of torchao do not incur numerical problems from float16.)

Use SDPA for performing attention computations

By default, Diffusers uses scaled_dot_product_attention (SDPA) for performing attention-related computations when using PyTorch 2. SDPA provides faster and more efficient kernels to run intensive attention-related operations. To run the pipeline SDPA, we simply don’t set any attention processor like so:

from diffusers import StableDiffusionXLPipeline

pipe = StableDiffusionXLPipeline.from_pretrained(
	"stabilityai/stable-diffusion-xl-base-1.0", torch_dtype=torch.bfloat16
).to("cuda")

prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k"
image = pipe(prompt, num_inference_steps=30).images[0]

SDPA gives a nice boost from 4.63 seconds to 3.31 seconds.

SDXL Chart

Compiling the UNet and VAE

We can ask PyTorch to perform some low-level optimizations (such as operator fusion and launching faster kernels with CUDA graphs) by using torch.compile. For the StableDiffusionXLPipeline, we compile the denoiser (UNet) and the VAE:

from diffusers import StableDiffusionXLPipeline
import torch

pipe = StableDiffusionXLPipeline.from_pretrained(
    "stabilityai/stable-diffusion-xl-base-1.0", torch_dtype=torch.bfloat16
).to("cuda")

## Compile the UNet and VAE.
pipe.unet = torch.compile(pipe.unet, mode="max-autotune", fullgraph=True)
pipe.vae.decode = torch.compile(pipe.vae.decode, mode="max-autotune", fullgraph=True)

prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k"

## First call to `pipe` will be slow, subsequent ones will be faster.
image = pipe(prompt, num_inference_steps=30).images[0]

Using SDPA attention and compiling both the UNet and VAE reduces the latency from 3.31 seconds to 2.54 seconds.

SDXL Chart

Notes on torch.compile

torch.compile offers different backends and modes. As we’re aiming for maximum inference speed, we opt for the inductor backend using the “max-autotune”. “max-autotune” uses CUDA graphs and optimizes the compilation graph specifically for latency. Using CUDA graphs greatly reduces the overhead of launching GPU operations. It saves time by using a mechanism to launch multiple GPU operations through a single CPU operation.

Specifying fullgraph to be True ensures that there are no graph breaks in the underlying model, ensuring the fullest potential of torch.compile. In our case, the following compiler flags were also important to be explicitly set:

torch._inductor.config.conv_1x1_as_mm = True
torch._inductor.config.coordinate_descent_tuning = True
torch._inductor.config.epilogue_fusion = False
torch._inductor.config.coordinate_descent_check_all_directions = True

For the full list of compiler flags, refer to this file.

We also change the memory layout of the UNet and the VAE to “channels_last” when compiling them to ensure maximum speed:

pipe.unet.to(memory_format=torch.channels_last)
pipe.vae.to(memory_format=torch.channels_last)

In the next section, we’ll show how to improve the latency even further.

Additional optimizations

No graph breaks during torch.compile

Ensuring that the underlying model/method can be fully compiled is crucial for performance (torch.compile with fullgraph=True). This means having no graph breaks. We did this for the UNet and VAE by changing how we access the returning variables. Consider the following example:

code example

Getting rid of GPU syncs after compilation

During the iterative reverse diffusion process, we call step() on the scheduler each time after the denoiser predicts the less noisy latent embeddings. Inside step(), the sigmas variable is indexed. If the sigmas array is placed on the GPU, indexing causes a communication sync between the CPU and GPU. This causes a latency, and it becomes more evident when the denoiser has already been compiled.

But if the sigmas array always stays on the CPU (refer to this line), this sync doesn’t take place, hence improved latency. In general, any CPU <-> GPU communication sync should be none or be kept to a bare minimum as it can impact inference latency.

Using combined projections for attention ops

Both the UNet and the VAE used in SDXL make use of Transformer-like blocks. A Transformer block consists of attention blocks and feed-forward blocks.

In an attention block, the input is projected into three sub-spaces using three different projection matrices – Q, K, and V. In the naive implementation, these projections are performed separately on the input. But we can horizontally combine the projection matrices into a single matrix and perform the projection in one shot. This increases the size of the matmuls of the input projections and improves the impact of quantization (to be discussed next).

Enabling this kind of computation in Diffusers just takes a single line of code:

pipe.fuse_qkv_projections()

This will make the attention operations for both the UNet and the VAE take advantage of the combined projections. For the cross-attention layers, we only combine the key and value matrices. To learn more, you can refer to the official documentation here. It’s worth noting that we leverage PyTorch’s scaled_dot_product_attention here internally.

These additional techniques improved the inference latency from 2.54 seconds to 2.52 seconds.

SDXL Chart

Dynamic int8 quantization

We selectively apply dynamic int8 quantization to both the UNet and the VAE. This is because quantization adds additional conversion overhead to the model that is hopefully made up for by faster matmuls (dynamic quantization). If the matmuls are too small, these techniques may degrade performance.

Through experimentation, we found that certain linear layers in the UNet and the VAE don’t benefit from dynamic int8 quantization. You can check out the full code for filtering those layers here (referred to as dynamic_quant_filter_fn below).

We leverage the ultra-lightweight pure PyTorch library torchao to use its user-friendly APIs for quantization:

from torchao.quantization import apply_dynamic_quant

apply_dynamic_quant(pipe.unet, dynamic_quant_filter_fn)
apply_dynamic_quant(pipe.vae, dynamic_quant_filter_fn)

Since this quantization support is limited to linear layers only, we also turn suitable pointwise convolution layers into linear layers to maximize the benefit. We also specify the following compiler flags when using this option:

torch._inductor.config.force_fuse_int_mm_with_mul = True
torch._inductor.config.use_mixed_mm = True

To prevent any numerical issues stemming from quantization, we run everything in the bfloat16 format.

Applying quantization this way improved the latency from 2.52 seconds to 2.43 seconds.

SDXL Chart

Resources

We welcome you to check out the following codebases to reproduce these numbers and extend the techniques to other text-to-image diffusion systems as well:

Other links

Improvements in other pipelines

We applied these techniques to other pipelines to test the generality of our approach. Below are our findings:

SSD-1B

SSD-1B Chart

Stable Diffusion v1-5

Stable Diffusion v1-5 chart

PixArt-alpha/PixArt-XL-2-1024-MS

It’s worth noting that PixArt-Alpha uses a Transformer-based architecture as its denoiser for the reverse diffusion process instead of a UNet.

PixArt-alpha/PixArt-XL-2-1024-MS chart

Note that for Stable Diffusion v1-5 and PixArt-Alpha, we didn’t explore the best shape combination criteria for applying dynamic int8 quantization. It might be possible to get better numbers with a better combination.

Collectively, the methods we presented offer substantial speedup over the baseline without degradation in the generation quality. Furthermore, we believe that these methods should complement other optimization methods popular in the community (such as DeepCache, Stable Fast, etc.).

Conclusion and next steps

In this post, we presented a basket of simple yet effective techniques that can help improve the inference latency of text-to-image Diffusion models in pure PyTorch. In summary:

  • Using a reduced precision to perform our computations
  • Scaled-dot product attention for running the attention blocks efficiently
  • torch.compile with “max-autotune” to improve for latency
  • Combining the different projections together for computing attention
  • Dynamic int8 quantization

We believe there’s a lot to be explored in terms of how we apply quantization to a text-to-image diffusion system. We didn’t exhaustively explore which layers in the UNet and the VAE tend to benefit from dynamic quantization. There might be opportunities to further speed things up with a better combination of the layers being targeted for quantization.

We kept the text encoders of SDXL untouched other than just running them in bfloat16. Optimizing them might also lead to improvements in latency.

Acknowledgements

Thanks to Ollin Boer Bohan whose VAE was used throughout the benchmarking process as it is numerically more stable under reduced numerical precisions.

Thanks to Hugo Larcher from Hugging Face for helping with infrastructure.

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