Synthesizing natural head motion to accompany speech for an embodied conversational agent is necessary for providing a rich interactive experience. Most prior works assess the quality of generated head motion by comparing them against a single ground-truth using an objective metric. Yet there are many plausible head motion sequences to accompany a speech utterance. In this work, we study the variation in the perceptual quality of head motions sampled from a generative model. We show that, despite providing more diverse head motions, the generative model produces motions with varying degrees of…Apple Machine Learning Research